Gold Drops
Changes Gold Drops by +70.
The recorded ownership limit is one copy.
Legendary · Tier IV · Base game
Structured effects, restated
Changes Gold Drops by +70.
The recorded ownership limit is one copy.Changes Speed by −15 percentage points.
The recorded ownership limit is one copy.Changes Dodge by −10 percentage points.
The recorded ownership limit is one copy.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Jousting Lance goes from 38.59 to 32.42 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
Jousting LanceMelee · Tier IV
38.59 → 32.42
−6.17 DPS (−16%)
Rail GunRanged · Tier IV
38.23 → 32.78
−5.45 DPS (−14.3%)
Availability and ownership fields
Offer and resolved-stat relationships
For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.