Ricochet official art

Legendary · Tier IV · Base game

Ricochet

Ranged Damage

Structured effects, restated

What one copy changes

Bounce

Changes Bounce by +1.

Each owned copy contributes this additive effect.

% Damage

Changes Damage by −25 percentage points.

Each owned copy contributes this additive effect.
Stat references: % Damage

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Ricochet. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Excalibur goes from 346.24 to 259.68 expected primary-target DPS.

Direct DPS change −86.56 DPS −25%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ExcaliburExcaliburMelee · Tier IV 346.24 → 259.68 −86.56 DPS (−25%)
  2. ScytheScytheMelee · Tier IV 215.22 → 162.14 −53.09 DPS (−24.7%)
  3. Flaming Brass KnucklesFlaming Brass KnucklesMelee · Tier IV 135.34 → 101.51 −33.84 DPS (−25%)
  4. Power FistPower FistMelee · Tier IV 135.34 → 101.51 −33.84 DPS (−25%)
  5. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 130.91 −32.73 DPS (−20%)

Availability and ownership fields

Purchase facts

Rarity
Legendary · Tier IV
Price position
29–39 lowest of 42 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • Renegade — +80% normalized signed change (Damage −25 resolves ×0.2)
  • Builder — +75% normalized signed change (Damage −25 resolves ×0.25)
  • Engineer — +50% normalized signed change (Damage −25 resolves ×0.5)
  • Entrepreneur — +50% normalized signed change (Damage −25 resolves ×0.5)
  • Lich — +50% normalized signed change (Damage −25 resolves ×0.5)

Resolved direct-stat change: −50% or less

  • One-Armed — −100% normalized signed change (Damage −25 resolves ×2)

Wanted-tag matches

  • Cyborg — matches Ranged Damage; wanted-tag filter chance 5%
  • Generalist — matches Ranged Damage; wanted-tag filter chance 5%
  • Ranger — matches Ranged Damage; wanted-tag filter chance 5%