Candle official art

Rare · Tier III · Base game

Candle

Elemental DamageHP RegenerationLess Enemies

Structured effects, restated

What one copy changes

−10 Number Of Enemies −5% Damage +3 more declared effects, listed below

Elemental Damage

Changes Elemental Damage by +4 points.

The recorded ownership limit is one copy.

HP Regeneration

Changes HP Regeneration by +1 point.

The recorded ownership limit is one copy.

Number Of Enemies

Changes Number Of Enemies by −10.

The recorded ownership limit is one copy.

% Damage

Changes Damage by −5 percentage points.

The recorded ownership limit is one copy.

Fog Visibility

Changes Fog Visibility by +25.

The recorded ownership limit is one copy.
Stat references: Elemental Damage · HP Regeneration · % Damage

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Candle. Fields start at the game’s own default stat block, where every stat but Max HP starts at zero — a 0 here is that default, not an empty field. Player stats use the same device-local values as the weapon pages.

Using Max HP 10 · 1 equipped weapon

Excalibur goes from 380.86 to 361.89 expected primary-target DPS.

Direct DPS change −18.97 DPS −5%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ExcaliburExcaliburMelee · Tier IV 380.86 → 361.89 −18.97 DPS (−5%)
  2. ScytheScytheMelee · Tier IV 215.22 → 205.18 −10.04 DPS (−4.7%)
  3. WandWandRanged · Tier IV 1.88 → 9.38 +7.50 DPS (+400%)
  4. Flaming Brass KnucklesFlaming Brass KnucklesMelee · Tier IV 135.34 → 128.58 −6.77 DPS (−5%)
  5. Power FistPower FistMelee · Tier IV 135.34 → 128.58 −6.77 DPS (−5%)

Availability and ownership fields

Purchase facts

Rarity
Rare · Tier III
Price position
21–30 lowest of 70 in this rarity
Ownership
Recorded ownership limit: 1 copy.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Same rarity, adjacent shop price

Priced next to Candle in Rare

The Rare items either side of Candle in the same price order its rank above is measured in — what the shop is really offering you instead at this price.

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Bull — matches HP Regeneration; wanted-tag filter chance 5%
  • Doctor — matches HP Regeneration; wanted-tag filter chance 5%
  • Lich — matches HP Regeneration; wanted-tag filter chance 5%
  • Mage — matches Elemental Damage; wanted-tag filter chance 5%
  • Masochist — matches HP Regeneration; wanted-tag filter chance 5%
  • Old — matches Less Enemies; wanted-tag filter chance 5%
  • Pacifist — matches HP Regeneration; wanted-tag filter chance 5%
  • Technomage — matches Elemental Damage; wanted-tag filter chance 5%