+5 Harvesting+1 more declared effect, listed below
Harvesting
Changes Harvesting by +5 points.
The recorded ownership limit is one copy.
Number Of Enemies
Changes Number Of Enemies by −5.
The recorded ownership limit is one copy.
Stat references:Harvesting
Purchase-time direct weapon metric
Your before-and-after DPS
Using Max HP 10 · 1 equipped weapon
Sickle goes from 22.05 to 23.52 expected primary-target DPS.
Direct DPS change+1.47 DPS
+6.7%
What the comparison includes
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
The Uncommon items either side of White Flag in the same price order its rank above is measured in — what the shop is really offering you instead at this price.
For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.
Resolved direct-stat change: +50% or more
Entrepreneur — +50% normalized signed change (Harvesting +5 resolves ×1.5)
Resolved direct-stat change: −50% or less
Hunter — −100% normalized signed change (Harvesting +5 resolves ×0)
Sailor — −100% normalized signed change (Harvesting +5 resolves ×0)
Knight — −80% normalized signed change (Harvesting +5 resolves ×0.2)
Vagabond — −50% normalized signed change (Harvesting +5 resolves ×0.5)