Curse Locked Items
Changes Curse Locked Items by +20.
Each owned copy contributes this additive effect.
Uncommon · Tier II · Abyssal Terrors
Structured effects, restated
Changes Curse Locked Items by +20.
Each owned copy contributes this additive effect.Changes Curse by +1 point.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Captain’s Sword goes from 86.95 to 88.04 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
Captain’s SwordMelee · Tier IV
86.95 → 88.04
+1.09 DPS (+1.3%)
AnchorMelee · Tier IV
61.76 → 62.33
+0.57 DPS (+0.9%)
Availability and ownership fields
Offer and resolved-stat relationships