+8 Ranged Damage+2 more declared effects, listed below
Melee Damage
Changes Melee Damage by +8 points.
The recorded ownership limit is one copy.
Ranged Damage
Changes Ranged Damage by +8 points.
The recorded ownership limit is one copy.
Elemental Damage
Changes Elemental Damage by +8 points.
The recorded ownership limit is one copy.
HP Cap
Sets the HP Cap from the current Max HP value when the effect is applied.
The recorded ownership limit is one copy.
Stat references:Melee Damage · Ranged Damage · Elemental Damage · Max HP
Purchase-time direct weapon metric
Your before-and-after DPS
Using Max HP 10 · 1 equipped weapon
Chain Gun goes from 65.48 to 327.42 expected primary-target DPS.
Direct DPS change+261.94 DPS
+400%
What the comparison includes
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
The Rare items either side of Handcuffs in the same price order its rank above is measured in — what the shop is really offering you instead at this price.
For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.