Handcuffs official art

Rare · Tier III · Base game

Handcuffs

Melee DamageRanged DamageElemental Damage

Structured effects, restated

What one copy changes

Melee Damage

Changes Melee Damage by +8 points.

The recorded ownership limit is one copy.

Ranged Damage

Changes Ranged Damage by +8 points.

The recorded ownership limit is one copy.

Elemental Damage

Changes Elemental Damage by +8 points.

The recorded ownership limit is one copy.

HP Cap

Sets the HP Cap from the current Max HP value when the effect is applied.

The recorded ownership limit is one copy.
Stat references: Melee Damage · Ranged Damage · Elemental Damage · Max HP

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Handcuffs. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Chain Gun goes from 65.48 to 327.42 expected primary-target DPS.

Direct DPS change +261.94 DPS +400%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Chain GunChain GunRanged · Tier IV 65.48 → 327.42 +261.94 DPS (+400%)
  2. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 294.55 +130.91 DPS (+80%)
  3. MinigunMinigunRanged · Tier IV 57.22 → 125.89 +68.67 DPS (+120%)
  4. Double Barrel ShotgunDouble Barrel ShotgunRanged · Tier IV 46.35 → 87.55 +41.20 DPS (+88.9%)
  5. SMGSMGRanged · Tier IV 53.60 → 93.80 +40.20 DPS (+75%)

Availability and ownership fields

Purchase facts

Rarity
Rare · Tier III
Price position
50–61 lowest of 70 in this rarity
Ownership
Recorded ownership limit: 1 copy.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • One-Armed — +100% normalized signed change (Melee Damage +8 resolves ×2; Ranged Damage +8 resolves ×2; Elemental Damage +8 resolves ×2)

Resolved direct-stat change: −50% or less

  • Builder — −75% normalized signed change (Melee Damage +8 resolves ×0.25; Ranged Damage +8 resolves ×0.25; Elemental Damage +8 resolves ×0.25)
  • Technomage — −66.7% normalized signed change (Melee Damage +8 resolves ×0; Ranged Damage +8 resolves ×0)
  • Mage — −58.3% normalized signed change (Melee Damage +8 resolves ×0; Ranged Damage +8 resolves ×0; Elemental Damage +8 resolves ×1.25)
  • Engineer — −50% normalized signed change (Melee Damage +8 resolves ×0.5; Ranged Damage +8 resolves ×0.5; Elemental Damage +8 resolves ×0.5)
  • Entrepreneur — −50% normalized signed change (Melee Damage +8 resolves ×0.5; Ranged Damage +8 resolves ×0.5; Elemental Damage +8 resolves ×0.5)
  • Lich — −50% normalized signed change (Melee Damage +8 resolves ×0.5; Ranged Damage +8 resolves ×0.5; Elemental Damage +8 resolves ×0.5)

Wanted-tag matches

  • Brawler — matches Melee Damage; wanted-tag filter chance 5%
  • Crazy — matches Melee Damage; wanted-tag filter chance 5%
  • Cyborg — matches Ranged Damage; wanted-tag filter chance 5%
  • Diver — matches Melee Damage; wanted-tag filter chance 5%
  • Generalist — matches Melee Damage, Ranged Damage; wanted-tag filter chance 5%
  • Gladiator — matches Melee Damage; wanted-tag filter chance 5%
  • Glutton — matches Melee Damage; wanted-tag filter chance 5%
  • Mage — matches Elemental Damage; wanted-tag filter chance 5%
  • Ogre — matches Melee Damage; wanted-tag filter chance 5%
  • Ranger — matches Ranged Damage; wanted-tag filter chance 5%
  • Technomage — matches Elemental Damage; wanted-tag filter chance 5%