Clockwork Wasp official art

Uncommon · Tier II · Base game

Clockwork Wasp

Structure% Speed

Structured effects, restated

What one copy changes

% Speed

Changes Speed by +5 percentage points.

Each owned copy contributes this additive effect.

Structure Attack Speed

Changes Structure Attack Speed by +10.

Each owned copy contributes this additive effect.
Stat references: % Speed

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Clockwork Wasp. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Jousting Lance goes from 38.59 to 40.13 expected primary-target DPS.

Direct DPS change +1.54 DPS +4%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Jousting LanceJousting LanceMelee · Tier IV 38.59 → 40.13 +1.54 DPS (+4%)

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
34–43 lowest of 72 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: −50% or less

  • Chunky — −100% normalized signed change (Speed +5 resolves ×0)

Wanted-tag matches

  • Cyborg — matches Structure; wanted-tag filter chance 5%
  • Dwarf — matches Structure; wanted-tag filter chance 5%
  • Engineer — matches Structure; wanted-tag filter chance 5%
  • Explorer — matches Speed; wanted-tag filter chance 5%
  • Hiker — matches Speed; wanted-tag filter chance 5%
  • Speedy — matches Speed; wanted-tag filter chance 5%
  • Streamer — matches Structure; wanted-tag filter chance 5%
  • Technomage — matches Structure; wanted-tag filter chance 5%