Scope official art

Uncommon · Tier II · Base game

Scope

Ranged DamageRange

Structured effects, restated

What one copy changes

Ranged Damage

Changes Ranged Damage by +2 points.

Each owned copy contributes this additive effect.

Range

Changes Range by +25 points.

Each owned copy contributes this additive effect.

% Attack Speed

Changes Attack Speed by −7 percentage points.

Each owned copy contributes this additive effect.
Stat references: Ranged Damage · Range · % Attack Speed

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Scope. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Chain Gun goes from 65.48 to 130.97 expected primary-target DPS.

Direct DPS change +65.48 DPS +100%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Chain GunChain GunRanged · Tier IV 65.48 → 130.97 +65.48 DPS (+100%)
  2. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 196.36 +32.73 DPS (+20%)
  3. MinigunMinigunRanged · Tier IV 57.22 → 68.67 +11.44 DPS (+20%)
  4. Double Barrel ShotgunDouble Barrel ShotgunRanged · Tier IV 46.35 → 53.67 +7.32 DPS (+15.8%)
  5. ClawClawMelee · Tier IV 56.49 → 49.25 −7.24 DPS (−12.8%)

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
44–45 lowest of 72 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Cyborg — matches Ranged Damage; wanted-tag filter chance 5%
  • Generalist — matches Ranged Damage; wanted-tag filter chance 5%
  • Hunter — matches Range; wanted-tag filter chance 5%
  • Ranger — matches Ranged Damage, Range; wanted-tag filter chance 5%