% Crit Chance
Changes Crit Chance by +6 percentage points.
Each owned copy contributes this additive effect.
Common · Tier I · Base game
Structured effects, restated
Changes Crit Chance by +6 percentage points.
Each owned copy contributes this additive effect.Changes Damage by −3 percentage points.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Gatling Laser goes from 163.64 to 180.00 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
Gatling LaserRanged · Tier IV
163.64 → 180.00
+16.36 DPS (+10%)
ExcaliburMelee · Tier IV
346.24 → 362.13
+15.90 DPS (+4.6%)
ScytheMelee · Tier IV
215.22 → 221.69
+6.46 DPS (+3%)
IcicleRanged · Tier IV
80.00 → 84.69
+4.69 DPS (+5.9%)
Sniper GunRanged · Tier IV
53.33 → 57.85
+4.52 DPS (+8.5%)
Availability and ownership fields
Offer and resolved-stat relationships