Insanity official art

Common · Tier I · Base game

Insanity

% Crit Chance

Structured effects, restated

What one copy changes

% Crit Chance

Changes Crit Chance by +6 percentage points.

Each owned copy contributes this additive effect.

% Damage

Changes Damage by −3 percentage points.

Each owned copy contributes this additive effect.
Stat references: % Crit Chance · % Damage

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Insanity. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Gatling Laser goes from 163.64 to 180.00 expected primary-target DPS.

Direct DPS change +16.36 DPS +10%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 180.00 +16.36 DPS (+10%)
  2. ExcaliburExcaliburMelee · Tier IV 346.24 → 362.13 +15.90 DPS (+4.6%)
  3. ScytheScytheMelee · Tier IV 215.22 → 221.69 +6.46 DPS (+3%)
  4. IcicleIcicleRanged · Tier IV 80.00 → 84.69 +4.69 DPS (+5.9%)
  5. Sniper GunSniper GunRanged · Tier IV 53.33 → 57.85 +4.52 DPS (+8.5%)

Availability and ownership fields

Purchase facts

Rarity
Common · Tier I
Price position
25–38 lowest of 63 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Crazy — matches Crit Chance; wanted-tag filter chance 5%
  • Diver — matches Crit Chance; wanted-tag filter chance 5%
  • Hunter — matches Crit Chance; wanted-tag filter chance 5%