Obliterator
× 15.0
Ranged
Brotato 1.1.15.4 · Player stat
Measured against all 79 weapon families: how many of them a point of Ranged Damage actually moves, and where the first point that changes anything sits.
Measured across all 79 weapon families
16 of 79The number no wiki prints
Damage is truncated to a whole number after the scaling terms are summed, and rounded again after the global multiplier. A stat point that does not push a weapon past one of those steps changes its output by exactly nothing. Below, each weapon family was recomputed one point at a time from the shared baseline until its damage per second moved.
| Weapon family | Baseline DPS | First point that changes it | DPS after that point | Average per point over +10 |
|---|---|---|---|---|
| Potato ThrowerRanged | 42.99 | +3 | 46.62 +3.64 | +1.43 |
| MinigunRanged | 57.22 | +2 | 68.67 +11.44 | +8.01 |
| SMGRanged | 53.60 | +2 | 60.33 +6.73 | +5.36 |
| SlingshotRanged | 18.73 | +2 | 19.66 +0.94 | +0.75 |
| CrossbowRanged | 25.01 | +2 | 26.29 +1.28 | +0.68 |
| FluteRanged | 19.46 | +2 | 20.73 +1.28 | +0.65 |
| ShredderRanged | 24.52 | +2 | 25.50 +0.98 | +0.49 |
| Chain GunRanged | 65.48 | +1 | 98.71 +33.23 | +32.74 |
| Gatling LaserRanged | 163.64 | +1 | 180.00 +16.36 | +16.36 |
| Double Barrel ShotgunRanged | 46.35 | +1 | 51.50 +5.15 | +5.15 |
| ObliteratorRanged | 127.42 | +1 | 132.20 +4.78 | +4.78 |
| Laser GunRanged | 62.42 | +1 | 66.17 +3.75 | +3.75 |
Showing 12 of the 23 weapon families this stat moves, hardest breakpoint first.
Largest return per point: Chain Gun +32.74 DPS, Gatling Laser +16.36 DPS, Minigun +8.01 DPS.
Exact coefficients
23 weapon families list Ranged Damage as a damage scaling key at the highest tier. Each coefficient is raw damage added per resolved point, before the global multiplier.
Obliterator
× 15.0
Ranged
Laser Gun
× 6.0
Ranged
Revolver
× 2.0
Ranged
Blunderbuss
× 1.75
Ranged
Chain Gun
× 1.0
Ranged
Double Barrel Shotgun
× 1.0
Ranged
Gatling Laser
× 1.0
Ranged
Ghost Scepter
× 1.0
Ranged
Grenade Launcher
× 1.0
Ranged
Harpoon Gun
× 1.0
Ranged
Medical Gun
× 1.0
Ranged
Nuclear Launcher
× 1.0
Ranged
Pistol
× 1.0
Ranged
Rail Gun
× 1.0
Ranged
Rocket Launcher
× 1.0
Ranged
Sniper Gun
× 1.0
Ranged
Slingshot
× 0.8
Ranged
SMG
× 0.8
Ranged
Minigun
× 0.75
Ranged
Crossbow
× 0.5
Ranged
Flute
× 0.5
Ranged
Shredder
× 0.5
Ranged
Potato Thrower
× 0.4
Ranged
Every listed source
The Shoulders line, by the rarity it is offered at.
Filtered out of the upgrade offer for Mage, Technomage.
23 items change Ranged Damage with a plain added stat line.
Handcuffs
+8Rare · price 80
Big Arms
+6Legendary · price 105
Heavy Bullets
+5Legendary · price 100
Alloy
+3Rare · price 80
Honey
+3Rare · price 70
Reinforced Steel
+2Uncommon · price 50
Scope
+2Uncommon · price 48
Small Magazine
+2Uncommon · price 60
Wheat
+2Rare · price 85
Feather
+1Common · price 18
Showing the 10 largest of 13.
Mastery
−3Uncommon · price 55
Cape
−2Legendary · price 110
Energy Bracelet
−2Uncommon · price 55
Nail
−2Rare · price 65
Cute Monkey
−1Common · price 25
Fuel Tank
−1Uncommon · price 45
Lucky Charm
−1Rare · price 75
Peaceful Bee
−1Common · price 18
Shmoop
−1Rare · price 60
Strange Book
−1Rare · price 70
A gain modifier multiplies every point of Ranged Damage from any source, including negative ones.
Cyborg
+200%
One-Armed
+100%
Ranger
+50%
Arms Dealer
+33%
Engineer
−50%
Entrepreneur
−50%
Lich
−50%
Builder
−75%
Mage
−100%no points of this stat count at all
Technomage
−100%no points of this stat count at all
Stated, with its confidence
Confidence words are the ones this site’s own model records. How these figures are calculated.
Metric boundary