Potato Thrower official art

Ranged weapon · Base game · tier II–IV

Potato Thrower

Support

At the game default stat block

42.99 DPS

Expected primary-target DPS (before enemy armor)

Tier IV · steady-state mean cycle 0.28 s · one equipped weapon

The coefficients competitors leave out

What Potato Thrower scales from

Ranged Damage × 0.4

Every point of Ranged Damage adds 0.4 raw damage to each hit before rounding and % Damage.

Max HP × 0.2

Every point of Max HP adds 0.2 raw damage to each hit before rounding and % Damage.

Use your current stats

Your Potato Thrower numbers

Player stats

Enter the final values shown on your character. Fields start at the game’s own default stat block, where every stat but Max HP starts at zero — a 0 here is that default, not an empty field. These values stay on this device when you open another weapon.

Using Max HP 10 · 1 equipped weapon

Expected damage / hit12.18one primary-target hit
Expected primary-target DPS (before enemy armor)42.990.28 s mean cycle

The keep-stacking answer

What +1 more point is worth now

+1 Ranged Damage+0.00 DPS

Takes +3 Ranged Damage before this DPS figure moves.

+1 Max HP+0.00 DPS

Takes +5 Max HP before this DPS figure moves.

Exact discrete change after the game’s truncation and rounding steps—not a smoothed estimate.

Metric boundary

What this number means

Expected primary-target DPS (before enemy armor) includes weapon base damage, the listed scaling coefficients, % Damage, weapon and player crit chance, projectile count, shooting duration, and steady-state mean cooldown. It assumes every projectile aimed at the primary target connects.

It excludes enemy armor, weapon-set damage bonuses, later pierce or bounce targets, melee area targets, misses, overkill, burning, explosions, spawned projectiles, on-hit effects, and weapon-scripted damage changes. The chain figure is separate and assumes enough distinct targets for every listed bounce and pierce. Neither figure is “actual DPS.”

Every figure here is measured with one equipped weapon. A character page ranks this same weapon inside that character’s own loadout, at the weapon-slot count that character starts with, and that count changes the steady-state cycle — so the same tier can show a different DPS there. Each character page states the count its figures use.

Listed values + computed output

All available tiers

Zero player bonus stats

MetricTier IITier IIITier IV
Base damage3510
Cooldown15 ticks0.25 seconds10 ticks0.17 seconds5 ticks0.08 seconds
Critical hit3% × 1.53% × 1.53% × 1.5
Ranged Damage scaling× 0.4× 0.4× 0.4
Max HP scaling× 0.2× 0.2× 0.2
Shop price3669139
Expected damage / hit5.097.1212.18
Expected primary-target DPS before enemy armor11.3119.4242.99

Read from the character pages

Characters that can start with Potato Thrower

Potato Thrower is one of the starting weapon choices for 1 of the 64 characters, offered at Tier II in every one of them. Each of those pages ranks that character’s whole opening pool by computed DPS, so you can see where this weapon lands before the first wave.

Same computation, read by weapon

Where Potato Thrower is a notable outlier

This reads the character rankings the other way: which characters can’t equip Potato Thrower at all, and which ones its computed rank moves materially away from the generic, zero-bonus order. Same comparison each character page uses — default 10 Max HP, zero other bonus stats, weapons at their highest usable tier, before enemy armor; full stated assumptions are on each character’s own page.

Cannot use this weapon

  • Dwarf — Ranged weapons filtered from offers and cannot be bought
  • Gladiator — Ranged weapons filtered from offers and cannot be bought
  • Knight — Ranged weapons filtered from offers and cannot be bought
  • Ogre — Ranged weapons filtered from offers and cannot be bought

Ranks notably higher than generic

  • Ranks 10 places higher for Artificer than generic (#8 of 31 ranged weapons here, #18 generic)
  • Ranks 10 places higher for Masochist than generic (#8 of 31 ranged weapons here, #18 generic)
  • Ranks 10 places higher for Pacifist than generic (#8 of 31 ranged weapons here, #18 generic)