Every point of Ranged Damage adds 1.0 raw damage to each hit before rounding and % Damage.
Ranged weapon · Base game · tier I–IV
Double Barrel Shotgun
At zero bonus stats
46.35 DPSExpected primary-target DPS (before enemy armor)
Tier IV · steady-state mean cycle 1.20 s · one equipped weaponThe coefficients competitors leave out
What Double Barrel Shotgun scales from
Use your current stats
Your Double Barrel Shotgun numbers
Using zero bonus player stats
The keep-stacking answer
What +1 more point is worth now
+1 Ranged Damage+5.15 DPS
Metric boundary
What this number means
Expected primary-target DPS (before enemy armor) includes weapon base damage, the listed scaling coefficients, % Damage, weapon and player crit chance, projectile count, shooting duration, and steady-state mean cooldown. It assumes every projectile aimed at the primary target connects.
It excludes enemy armor, weapon-set damage bonuses, later pierce or bounce targets, melee area targets, misses, overkill, burning, explosions, spawned projectiles, on-hit effects, and weapon-scripted damage changes. The chain figure is separate and assumes enough distinct targets for every listed bounce and pierce. Neither figure is “actual DPS.”
Listed values + computed output
All available tiers
Zero player bonus stats
| Metric | Tier I | Tier II | Tier III | Tier IV |
|---|---|---|---|---|
| Base damage | 3 | 6 | 9 | 9 |
| Cooldown | 70 ticks1.17 seconds | 65 ticks1.08 seconds | 60 ticks1 seconds | 60 ticks1 seconds |
| Critical hit | 3% × 2 | 3% × 2 | 3% × 2 | 3% × 2 |
| Ranged Damage scaling | × 0.8 | × 0.85 | × 0.9 | × 1.0 |
| Shop price | 20 | 39 | 74 | 149 |
| Expected damage / hit | 3.09 | 6.18 | 9.27 | 9.27 |
| Expected primary-target DPS before enemy armor | 9.04 | 19.26 | 30.90 | 46.35 |
Same computation, read by weapon
Where Double Barrel Shotgun is a notable outlier
This reads the character rankings the other way: which characters can’t equip Double Barrel Shotgun at all, and which ones its computed rank moves materially away from the generic, zero-bonus order. Same comparison each character page uses — default 10 Max HP, zero other bonus stats, weapons at their highest usable tier, before enemy armor; full stated assumptions are on each character’s own page.
Cannot use this weapon
Ranks notably higher than generic
Ranks notably lower than generic
- Ranks 13 places lower for Crazy than generic (#30 of 31 ranged weapons here, #17 generic)

















