Every point of Ranged Damage adds 1.0 raw damage to each hit before rounding and % Damage.
Ranged weapon · Base game · tier I–IV
Ghost Scepter
At zero bonus stats
37.08 DPSExpected primary-target DPS (before enemy armor)
Tier IV · steady-state mean cycle 0.83 s · one equipped weaponThe coefficients competitors leave out
What Ghost Scepter scales from
Use your current stats
Your Ghost Scepter numbers
Using zero bonus player stats
The keep-stacking answer
What +1 more point is worth now
+1 Ranged Damage+1.24 DPS
Metric boundary
What this number means
Expected primary-target DPS (before enemy armor) includes weapon base damage, the listed scaling coefficients, % Damage, weapon and player crit chance, projectile count, shooting duration, and steady-state mean cooldown. It assumes every projectile aimed at the primary target connects.
It excludes enemy armor, weapon-set damage bonuses, later pierce or bounce targets, melee area targets, misses, overkill, burning, explosions, spawned projectiles, on-hit effects, and weapon-scripted damage changes. The chain figure is separate and assumes enough distinct targets for every listed bounce and pierce. Neither figure is “actual DPS.”
Listed values + computed output
All available tiers
Zero player bonus stats
| Metric | Tier I | Tier II | Tier III | Tier IV |
|---|---|---|---|---|
| Base damage | 10 | 15 | 20 | 30 |
| Cooldown | 47 ticks0.78 seconds | 44 ticks0.73 seconds | 41 ticks0.68 seconds | 38 ticks0.63 seconds |
| Critical hit | 3% × 2 | 3% × 2 | 3% × 2 | 3% × 2 |
| Ranged Damage scaling | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
| Shop price | 15 | 31 | 61 | 122 |
| Expected damage / hit | 10.30 | 15.45 | 20.60 | 30.90 |
| Expected primary-target DPS before enemy armor | 10.47 | 16.55 | 23.32 | 37.08 |
Same computation, read by weapon
Where Ghost Scepter is a notable outlier
This reads the character rankings the other way: which characters can’t equip Ghost Scepter at all, and which ones its computed rank moves materially away from the generic, zero-bonus order. Same comparison each character page uses — default 10 Max HP, zero other bonus stats, weapons at their highest usable tier, before enemy armor; full stated assumptions are on each character’s own page.










