Every point of Ranged Damage adds 1.0 raw damage to each hit before rounding and % Damage.
Ranged weapon · Base game · tier II–IV
Rocket Launcher
At zero bonus stats
79.69 DPSExpected primary-target DPS (before enemy armor)
Tier IV · steady-state mean cycle 1.03 s · one equipped weaponThe coefficients competitors leave out
What Rocket Launcher scales from
Use your current stats
Your Rocket Launcher numbers
Using zero bonus player stats
The keep-stacking answer
What +1 more point is worth now
+1 Ranged Damage+1.00 DPS
Metric boundary
What this number means
Expected primary-target DPS (before enemy armor) includes weapon base damage, the listed scaling coefficients, % Damage, weapon and player crit chance, projectile count, shooting duration, and steady-state mean cooldown. It assumes every projectile aimed at the primary target connects.
It excludes enemy armor, weapon-set damage bonuses, later pierce or bounce targets, melee area targets, misses, overkill, burning, explosions, spawned projectiles, on-hit effects, and weapon-scripted damage changes. The chain figure is separate and assumes enough distinct targets for every listed bounce and pierce. Neither figure is “actual DPS.”
Listed values + computed output
All available tiers
Zero player bonus stats
| Metric | Tier II | Tier III | Tier IV |
|---|---|---|---|
| Base damage | 30 | 50 | 80 |
| Cooldown | 90 ticks1.5 seconds | 65 ticks1.08 seconds | 45 ticks0.75 seconds |
| Critical hit | 3% × 2 | 3% × 2 | 3% × 2 |
| Ranged Damage scaling | × 1.0 | × 1.0 | × 1.0 |
| Shop price | 56 | 103 | 207 |
| Expected damage / hit | 30.90 | 51.50 | 82.40 |
| Expected primary-target DPS before enemy armor | 17.32 | 37.66 | 79.69 |
Same computation, read by weapon
Where Rocket Launcher is a notable outlier
This reads the character rankings the other way: which characters can’t equip Rocket Launcher at all, and which ones its computed rank moves materially away from the generic, zero-bonus order. Same comparison each character page uses — default 10 Max HP, zero other bonus stats, weapons at their highest usable tier, before enemy armor; full stated assumptions are on each character’s own page.
Cannot use this weapon
Ranks notably lower than generic
- Ranks 22 places lower for Diver than generic (#25 of 31 ranged weapons here, #3 generic)
- Ranks 20 places lower for Artificer than generic (#23 of 31 ranged weapons here, #3 generic)
- Ranks 20 places lower for Masochist than generic (#23 of 31 ranged weapons here, #3 generic)
- Ranks 20 places lower for Pacifist than generic (#23 of 31 ranged weapons here, #3 generic)























