Every point of Ranged Damage adds 1.0 raw damage to each hit before rounding and % Damage.
Ranged weapon · Abyssal Terrors · tier II–IV
Harpoon Gun
At zero bonus stats
31.23 DPSExpected primary-target DPS (before enemy armor)
Tier IV · steady-state mean cycle 0.65 s · one equipped weaponThe coefficients competitors leave out
What Harpoon Gun scales from
Every point of Melee Damage adds 1.0 raw damage to each hit before rounding and % Damage.
Use your current stats
Your Harpoon Gun numbers
Using zero bonus player stats
The keep-stacking answer
What +1 more point is worth now
+1 Ranged Damage+1.58 DPS
+1 Melee Damage+1.58 DPS
Metric boundary
What this number means
Expected primary-target DPS (before enemy armor) includes weapon base damage, the listed scaling coefficients, % Damage, weapon and player crit chance, projectile count, shooting duration, and steady-state mean cooldown. It assumes every projectile aimed at the primary target connects.
It excludes enemy armor, weapon-set damage bonuses, later pierce or bounce targets, melee area targets, misses, overkill, burning, explosions, spawned projectiles, on-hit effects, and weapon-scripted damage changes. The chain figure is separate and assumes enough distinct targets for every listed bounce and pierce. Neither figure is “actual DPS.”
Listed values + computed output
All available tiers
Zero player bonus stats
| Metric | Tier II | Tier III | Tier IV |
|---|---|---|---|
| Base damage | 5 | 10 | 20 |
| Cooldown | 25 ticks0.42 seconds | 20 ticks0.33 seconds | 15 ticks0.25 seconds |
| Critical hit | 3% × 1.5 | 3% × 1.5 | 3% × 1.5 |
| Ranged Damage scaling | × 1.0 | × 1.0 | × 1.0 |
| Melee Damage scaling | × 1.0 | × 1.0 | × 1.0 |
| Shop price | 50 | 105 | 220 |
| Expected damage / hit | 5.09 | 10.15 | 20.30 |
| Expected primary-target DPS before enemy armor | 6.23 | 13.84 | 31.23 |
Same computation, read by weapon
Where Harpoon Gun is a notable outlier
This reads the character rankings the other way: which characters can’t equip Harpoon Gun at all, and which ones its computed rank moves materially away from the generic, zero-bonus order. Same comparison each character page uses — default 10 Max HP, zero other bonus stats, weapons at their highest usable tier, before enemy armor; full stated assumptions are on each character’s own page.


























