Brotato 1.1.15.4 · Player stat

What % Dodge does in Brotato

Measured against all 79 weapon families: how many of them a point of % Dodge actually moves, and where the first point that changes anything sits.

Measured across all 79 weapon families

0 of 79

gain anything at all from a single point of % Dodge

1 move somewhere within +30 · highest available tier · 10 Max HP and no other bonus stats · one equipped weapon · before enemy armor

The number no wiki prints

What +1 % Dodge is actually worth

Damage is truncated to a whole number after the scaling terms are summed, and rounded again after the global multiplier. A stat point that does not push a weapon past one of those steps changes its output by exactly nothing. Below, each weapon family was recomputed one point at a time from the shared baseline until its damage per second moved.

Weapon family Baseline DPS First point that changes it DPS after that point Average per point over +10
Rail GunRanged 38.23 +3 39.32 +1.08 +0.44

Largest return per point: Rail Gun +0.44 DPS.

Exact coefficients

What scales from % Dodge

1 weapon family lists % Dodge as a damage scaling key at the highest tier. Each coefficient is raw damage added per resolved point, before the global multiplier.

Every listed source

Where % Dodge comes from

Level-up upgrade

The Back line, by the rarity it is offered at.

  • Common+3
  • Uncommon+6
  • Rare+9
  • Legendary+12

Items

20 items change % Dodge with a plain added stat line.

Give it

Showing the 10 largest of 12.

Cost it

Characters

Start with it changed

Change how much every source gives

A gain modifier multiplies every point of % Dodge from any source, including negative ones.

Stated, with its confidence

% Dodge mechanics

Confidence words are the ones this site’s own model records. How these figures are calculated.

Metric boundary

What this site does not model for % Dodge