Rail Gun
× 0.45
Ranged
Brotato 1.1.15.4 · Player stat
Measured against all 79 weapon families: how many of them a point of % Dodge actually moves, and where the first point that changes anything sits.
Measured across all 79 weapon families
0 of 79The number no wiki prints
Damage is truncated to a whole number after the scaling terms are summed, and rounded again after the global multiplier. A stat point that does not push a weapon past one of those steps changes its output by exactly nothing. Below, each weapon family was recomputed one point at a time from the shared baseline until its damage per second moved.
| Weapon family | Baseline DPS | First point that changes it | DPS after that point | Average per point over +10 |
|---|---|---|---|---|
| Rail GunRanged | 38.23 | +3 | 39.32 +1.08 | +0.44 |
Largest return per point: Rail Gun +0.44 DPS.
Exact coefficients
1 weapon family lists % Dodge as a damage scaling key at the highest tier. Each coefficient is raw damage added per resolved point, before the global multiplier.
Rail Gun
× 0.45
Ranged
Every listed source
The Back line, by the rarity it is offered at.
20 items change % Dodge with a plain added stat line.
Cape
+20Legendary · price 110
Ghost Outfit
+10Rare · price 80
Jet Pack
+10Legendary · price 100
Gambling Token
+8Uncommon · price 50
Clover
+6Rare · price 65
Leather Vest
+6Uncommon · price 45
Adrenaline
+5Rare · price 60
Blindfold
+5Uncommon · price 45
Peaceful Bee
+4Common · price 18
Chameleon
+3Rare · price 70
Showing the 10 largest of 12.
Gobbler’s Hat
−10Legendary · price 130
Alloy
−6Rare · price 80
Honey
−3Rare · price 70
Little Frog
−3Uncommon · price 45
Spider
−3Legendary · price 110
Acid
−2Uncommon · price 65
Toxic Sludge
−2Common · price 20
Weird Food
−2Common · price 20
A gain modifier multiplies every point of % Dodge from any source, including negative ones.
Chunky
−50%
Stated, with its confidence
Confidence words are the ones this site’s own model records. How these figures are calculated.
Metric boundary