Brotato 1.1.15.4 · Player stat

What Melee Damage does in Brotato

Measured against all 79 weapon families: how many of them a point of Melee Damage actually moves, and where the first point that changes anything sits.

Measured across all 79 weapon families

34 of 79

gain anything at all from a single point of Melee Damage

50 move somewhere within +30 · highest available tier · 10 Max HP and no other bonus stats · one equipped weapon · before enemy armor

The number no wiki prints

What +1 Melee Damage is actually worth

Damage is truncated to a whole number after the scaling terms are summed, and rounded again after the global multiplier. A stat point that does not push a weapon past one of those steps changes its output by exactly nothing. Below, each weapon family was recomputed one point at a time from the shared baseline until its damage per second moved.

Weapon family Baseline DPS First point that changes it DPS after that point Average per point over +10
KnifeMelee 82.16 +2 85.45 +3.29 +2.63
ScissorsMelee 30.21 +2 31.83 +1.63 +1.21
SickleMelee 22.05 +2 23.52 +1.47 +1.18
Lightning ShivMelee 21.23 +2 22.64 +1.42 +1.13
ClawMelee 56.49 +2 58.54 +2.05 +1.11
Thief DaggerMelee 57.74 +2 59.67 +1.92 +0.96
PlankMelee 31.62 +2 32.67 +1.05 +0.95
ShurikenRanged 26.57 +2 28.00 +1.43 +0.84
ScrewdriverMelee 33.03 +2 34.85 +1.82 +0.84
HandMelee 1.42 +2 2.83 +1.41 +0.71
ChopperMelee 46.20 +2 47.60 +1.40 +0.70
Sharp ToothMelee 19.18 +2 20.38 +1.21 +0.63

Showing 12 of the 50 weapon families this stat moves, hardest breakpoint first.

Largest return per point: Drill +3.88 DPS, Excalibur +3.46 DPS, Knife +2.63 DPS.

Exact coefficients

What scales from Melee Damage

50 weapon families list Melee Damage as a damage scaling key at the highest tier. Each coefficient is raw damage added per resolved point, before the global multiplier.

Every listed source

Where Melee Damage comes from

Level-up upgrade

The Forearms line, by the rarity it is offered at.

  • Common+2
  • Uncommon+4
  • Rare+6
  • Legendary+8

Filtered out of the upgrade offer for Cyborg, Mage, Technomage.

Items

25 items change Melee Damage with a plain added stat line.

Give it

Showing the 10 largest of 18.

Cost it

Characters

Start with it changed

Change how much every source gives

A gain modifier multiplies every point of Melee Damage from any source, including negative ones.

Stated, with its confidence

Melee Damage mechanics

Confidence words are the ones this site’s own model records. How these figures are calculated.

Metric boundary

What this site does not model for Melee Damage