Excalibur
× 2.0
Melee
Brotato 1.1.15.4 · Player stat
Measured against all 79 weapon families: how many of them a point of Melee Damage actually moves, and where the first point that changes anything sits.
Measured across all 79 weapon families
34 of 79The number no wiki prints
Damage is truncated to a whole number after the scaling terms are summed, and rounded again after the global multiplier. A stat point that does not push a weapon past one of those steps changes its output by exactly nothing. Below, each weapon family was recomputed one point at a time from the shared baseline until its damage per second moved.
| Weapon family | Baseline DPS | First point that changes it | DPS after that point | Average per point over +10 |
|---|---|---|---|---|
| KnifeMelee | 82.16 | +2 | 85.45 +3.29 | +2.63 |
| ScissorsMelee | 30.21 | +2 | 31.83 +1.63 | +1.21 |
| SickleMelee | 22.05 | +2 | 23.52 +1.47 | +1.18 |
| Lightning ShivMelee | 21.23 | +2 | 22.64 +1.42 | +1.13 |
| ClawMelee | 56.49 | +2 | 58.54 +2.05 | +1.11 |
| Thief DaggerMelee | 57.74 | +2 | 59.67 +1.92 | +0.96 |
| PlankMelee | 31.62 | +2 | 32.67 +1.05 | +0.95 |
| ShurikenRanged | 26.57 | +2 | 28.00 +1.43 | +0.84 |
| ScrewdriverMelee | 33.03 | +2 | 34.85 +1.82 | +0.84 |
| HandMelee | 1.42 | +2 | 2.83 +1.41 | +0.71 |
| ChopperMelee | 46.20 | +2 | 47.60 +1.40 | +0.70 |
| Sharp ToothMelee | 19.18 | +2 | 20.38 +1.21 | +0.63 |
Showing 12 of the 50 weapon families this stat moves, hardest breakpoint first.
Largest return per point: Drill +3.88 DPS, Excalibur +3.46 DPS, Knife +2.63 DPS.
Exact coefficients
50 weapon families list Melee Damage as a damage scaling key at the highest tier. Each coefficient is raw damage added per resolved point, before the global multiplier.
Excalibur
× 2.0
Melee
Hammer
× 2.0
Melee
Plasma Sledge
× 2.0
Melee
War Hammer
× 2.0
Melee
Anchor
× 1.5
Melee
Thunder Sword
× 1.5
Melee
Captain’s Sword
× 1.25
Melee
Brass Knuckles
× 1.0
Melee
Brick
× 1.0
Melee
Cacti Club
× 1.0
Melee
Chainsaw
× 1.0
Melee
Circular Saw
× 1.0
Melee
DEX-troyer
× 1.0
Melee
Drill
× 1.0
Melee
Fist
× 1.0
Melee
Flaming Brass Knuckles
× 1.0
Melee
Ghost Axe
× 1.0
Melee
Ghost Flint
× 1.0
Melee
Harpoon Gun
× 1.0
Ranged
Hatchet
× 1.0
Melee
Javelin
× 1.0
Ranged
Mace
× 1.0
Melee
Power Fist
× 1.0
Melee
Pruner
× 1.0
Melee
Quarterstaff
× 1.0
Melee
Rock
× 1.0
Melee
Scythe
× 1.0
Melee
Spear
× 1.0
Melee
Stick
× 1.0
Melee
Sword
× 1.0
Melee
Torch
× 1.0
Melee
Trident
× 1.0
Melee
Vorpal Sword
× 1.0
Melee
Wrench
× 1.0
Melee
Plank
× 0.9
Melee
Knife
× 0.8
Melee
Lightning Shiv
× 0.8
Melee
Scissors
× 0.8
Melee
Sickle
× 0.8
Melee
Chopper
× 0.5
Melee
Claw
× 0.5
Melee
Hand
× 0.5
Melee
Hiking Pole
× 0.5
Melee
Jousting Lance
× 0.5
Melee
Lute
× 0.5
Melee
Screwdriver
× 0.5
Melee
Sharp Tooth
× 0.5
Melee
Shuriken
× 0.5
Ranged
Spoon
× 0.5
Melee
Thief Dagger
× 0.5
Melee
Every listed source
The Forearms line, by the rarity it is offered at.
Filtered out of the upgrade offer for Cyborg, Mage, Technomage.
25 items change Melee Damage with a plain added stat line.
Mammoth
+20Legendary · price 110
Big Arms
+12Legendary · price 105
Gnome
+10Legendary · price 100
Handcuffs
+8Rare · price 80
Mastery
+6Uncommon · price 55
Scarf
+4Rare · price 80
Wheat
+4Rare · price 85
Alloy
+3Rare · price 80
Black Belt
+3Uncommon · price 50
Goat Skull
+3Common · price 25
Showing the 10 largest of 18.
Cape
−2Legendary · price 110
Lucky Charm
−2Rare · price 75
Shmoop
−2Rare · price 60
Fertilizer
−1Common · price 15
Fuel Tank
−1Uncommon · price 45
Peaceful Bee
−1Common · price 18
Strange Book
−1Rare · price 70
A gain modifier multiplies every point of Melee Damage from any source, including negative ones.
One-Armed
+100%
Arms Dealer
+33%
Engineer
−50%
Entrepreneur
−50%
Lich
−50%
Builder
−75%
Cyborg
−100%no points of this stat count at all
Mage
−100%no points of this stat count at all
Technomage
−100%no points of this stat count at all
Stated, with its confidence
Confidence words are the ones this site’s own model records. How these figures are calculated.
Metric boundary