Every point of Ranged Damage adds 0.8 raw damage to each hit before rounding and % Damage.
Ranged weapon · Base game · tier I–IV
SMG
At zero bonus stats
53.60 DPSExpected primary-target DPS (before enemy armor)
Tier IV · steady-state mean cycle 0.15 s · one equipped weaponThe coefficients competitors leave out
What SMG scales from
Use your current stats
Your SMG numbers
Using zero bonus player stats
The keep-stacking answer
What +1 more point is worth now
+1 Ranged Damage+0.00 DPS
Metric boundary
What this number means
Expected primary-target DPS (before enemy armor) includes weapon base damage, the listed scaling coefficients, % Damage, weapon and player crit chance, projectile count, shooting duration, and steady-state mean cooldown. It assumes every projectile aimed at the primary target connects.
It excludes enemy armor, weapon-set damage bonuses, later pierce or bounce targets, melee area targets, misses, overkill, burning, explosions, spawned projectiles, on-hit effects, and weapon-scripted damage changes. The chain figure is separate and assumes enough distinct targets for every listed bounce and pierce. Neither figure is “actual DPS.”
Listed values + computed output
All available tiers
Zero player bonus stats
| Metric | Tier I | Tier II | Tier III | Tier IV |
|---|---|---|---|---|
| Base damage | 3 | 4 | 5 | 8 |
| Cooldown | 4 ticks0.07 seconds | 4 ticks0.07 seconds | 4 ticks0.07 seconds | 3 ticks0.05 seconds |
| Critical hit | 1% × 1.5 | 1% × 1.5 | 1% × 1.5 | 1% × 1.5 |
| Ranged Damage scaling | × 0.5 | × 0.6 | × 0.7 | × 0.8 |
| Shop price | 20 | 39 | 74 | 149 |
| Expected damage / hit | 3.02 | 4.02 | 5.03 | 8.04 |
| Expected primary-target DPS before enemy armor | 18.12 | 24.12 | 30.18 | 53.60 |
Same computation, read by weapon
Where SMG is a notable outlier
This reads the character rankings the other way: which characters can’t equip SMG at all, and which ones its computed rank moves materially away from the generic, zero-bonus order. Same comparison each character page uses — default 10 Max HP, zero other bonus stats, weapons at their highest usable tier, before enemy armor; full stated assumptions are on each character’s own page.
Cannot use this weapon
Ranks notably higher than generic
Ranks notably lower than generic
- Ranks 14 places lower for Crazy than generic (#29 of 31 ranged weapons here, #15 generic)

















