Every point of Ranged Damage adds 2.0 raw damage to each hit before rounding and % Damage.
Ranged weapon · Base game · tier I–IV
Revolver
At zero bonus stats
68.99 DPSExpected primary-target DPS (before enemy armor)
Tier IV · steady-state mean cycle 0.60 s · one equipped weaponThe coefficients competitors leave out
What Revolver scales from
Use your current stats
Your Revolver numbers
Using zero bonus player stats
The keep-stacking answer
What +1 more point is worth now
+1 Ranged Damage+3.45 DPS
Metric boundary
What this number means
Expected primary-target DPS (before enemy armor) includes weapon base damage, the listed scaling coefficients, % Damage, weapon and player crit chance, projectile count, shooting duration, and steady-state mean cooldown. It assumes every projectile aimed at the primary target connects.
It excludes enemy armor, weapon-set damage bonuses, later pierce or bounce targets, melee area targets, misses, overkill, burning, explosions, spawned projectiles, on-hit effects, and weapon-scripted damage changes. The chain figure is separate and assumes enough distinct targets for every listed bounce and pierce. Neither figure is “actual DPS.”
Listed values + computed output
All available tiers
Zero player bonus stats
| Metric | Tier I | Tier II | Tier III | Tier IV |
|---|---|---|---|---|
| Base damage | 15 | 20 | 25 | 40 |
| Cooldown | 14 ticks0.23 seconds | 13 ticks0.22 seconds | 12 ticks0.2 seconds | 11 ticks0.18 seconds |
| Critical hit | 3% × 2 | 3% × 2 | 3% × 2 | 3% × 2 |
| Ranged Damage scaling | × 1.0 | × 1.3 | × 1.65 | × 2.0 |
| Shop price | 20 | 34 | 70 | 130 |
| Expected damage / hit | 15.45 | 20.60 | 25.75 | 41.20 |
| Expected primary-target DPS before enemy armor | 21.90 | 30.77 | 40.66 | 68.99 |
Same computation, read by weapon
Where Revolver is a notable outlier
This reads the character rankings the other way: which characters can’t equip Revolver at all, and which ones its computed rank moves materially away from the generic, zero-bonus order. Same comparison each character page uses — default 10 Max HP, zero other bonus stats, weapons at their highest usable tier, before enemy armor; full stated assumptions are on each character’s own page.

















