Sniper Gun
× 0.3
Ranged
Brotato 1.1.15.4 · Player stat
Measured against all 79 weapon families: how many of them a point of Range actually moves, and where the first point that changes anything sits.
Measured across all 79 weapon families
0 of 79The number no wiki prints
Damage is truncated to a whole number after the scaling terms are summed, and rounded again after the global multiplier. A stat point that does not push a weapon past one of those steps changes its output by exactly nothing. Below, each weapon family was recomputed one point at a time from the shared baseline until its damage per second moved.
| Weapon family | Baseline DPS | First point that changes it | DPS after that point | Average per point over +10 |
|---|---|---|---|---|
| CrossbowRanged | 25.01 | +10 | 26.29 +1.28 | +0.13 |
| Hiking PoleMelee | 26.01 | +5 | 26.89 +0.88 | +0.17 |
| Sniper GunRanged | 53.33 | +4 | 54.00 +0.67 | +0.20 |
Largest return per point: Sniper Gun +0.20 DPS, Hiking Pole +0.17 DPS, Crossbow +0.13 DPS.
Exact coefficients
3 weapon families list Range as a damage scaling key at the highest tier. Each coefficient is raw damage added per resolved point, before the global multiplier.
Every listed source
The Eyes line, by the rarity it is offered at.
25 items change Range with a plain added stat line.
Ashes
+100Legendary · price 100
Shackles
+80Rare · price 80
Lantern
+50Legendary · price 100
Night Goggles
+50Legendary · price 95
Wings
+30Rare · price 85
Gummy Berserker
+25Common · price 25
Scope
+25Uncommon · price 48
Banner
+20Uncommon · price 55
Glasses
+20Common · price 20
Poisonous Tonic
+15Rare · price 80
Showing the 10 largest of 13.
Retromation’s Hoodie
−80Legendary · price 110
Baby with a Beard
−50Rare · price 100
Gnome
−20Legendary · price 100
Blindfold
−15Uncommon · price 45
Little Muscley Dude
−15Uncommon · price 50
Cyclops Worm
−12Uncommon · price 45
Coral
−10Uncommon · price 40
Eyes Surgery
−10Uncommon · price 60
Head Injury
−8Common · price 25
Scar
−8Common · price 25
Showing the 10 largest of 12.
A weapon-local bonus, not a change to your stat: it applies to the matching weapon’s own value and does not appear on your stat panel.
Stated, with its confidence
Confidence words are the ones this site’s own model records. How these figures are calculated.
Metric boundary