Every point of Ranged Damage adds 1.0 raw damage to each hit before rounding and % Damage.
Ranged weapon · Base game · tier III–IV
Nuclear Launcher
At zero bonus stats
58.38 DPSExpected primary-target DPS (before enemy armor)
Tier IV · steady-state mean cycle 2.12 s · one equipped weaponThe coefficients competitors leave out
What Nuclear Launcher scales from
Every point of Elemental Damage adds 1.0 raw damage to each hit before rounding and % Damage.
Use your current stats
Your Nuclear Launcher numbers
Using zero bonus player stats
The keep-stacking answer
What +1 more point is worth now
+1 Ranged Damage+0.49 DPS
+1 Elemental Damage+0.49 DPS
Metric boundary
What this number means
Expected primary-target DPS (before enemy armor) includes weapon base damage, the listed scaling coefficients, % Damage, weapon and player crit chance, projectile count, shooting duration, and steady-state mean cooldown. It assumes every projectile aimed at the primary target connects.
It excludes enemy armor, weapon-set damage bonuses, later pierce or bounce targets, melee area targets, misses, overkill, burning, explosions, spawned projectiles, on-hit effects, and weapon-scripted damage changes. The chain figure is separate and assumes enough distinct targets for every listed bounce and pierce. Neither figure is “actual DPS.”
Listed values + computed output
All available tiers
Zero player bonus stats
| Metric | Tier III | Tier IV |
|---|---|---|
| Base damage | 60 | 120 |
| Cooldown | 110 ticks1.83 seconds | 110 ticks1.83 seconds |
| Critical hit | 3% × 2 | 3% × 2 |
| Ranged Damage scaling | × 1.0 | × 1.0 |
| Elemental Damage scaling | × 1.0 | × 1.0 |
| Shop price | 144 | 289 |
| Expected damage / hit | 61.80 | 123.60 |
| Expected primary-target DPS before enemy armor | 29.19 | 58.38 |
Same computation, read by weapon
Where Nuclear Launcher is a notable outlier
This reads the character rankings the other way: which characters can’t equip Nuclear Launcher at all, and which ones its computed rank moves materially away from the generic, zero-bonus order. Same comparison each character page uses — default 10 Max HP, zero other bonus stats, weapons at their highest usable tier, before enemy armor; full stated assumptions are on each character’s own page.
Cannot use this weapon
- Dwarf — Ranged weapons filtered from offers and cannot be bought
- Gladiator — Ranged weapons filtered from offers and cannot be bought
- Knight — Ranged weapons filtered from offers and cannot be bought
- Ogre — Ranged weapons filtered from offers and cannot be bought
- Wildling — Weapon progression capped at Tier 2


























