Crossbow official art

Ranged weapon · Base game · tier I–IV

Crossbow

PreciseMedieval

At the game default stat block

25.01 DPS

Expected primary-target DPS (before enemy armor)

Tier IV · steady-state mean cycle 1.13 s · one equipped weapon

The coefficients competitors leave out

What Crossbow scales from

Ranged Damage × 0.5

Every point of Ranged Damage adds 0.5 raw damage to each hit before rounding and % Damage.

Range × 0.1

Every point of Range adds 0.1 raw damage to each hit before rounding and % Damage.

Use your current stats

Your Crossbow numbers

Player stats

Enter the final values shown on your character. Fields start at the game’s own default stat block, where every stat but Max HP starts at zero — a 0 here is that default, not an empty field. These values stay on this device when you open another weapon.

Using 1 equipped weapon

Expected damage / hit28.35one primary-target hit
Expected primary-target DPS (before enemy armor)25.011.13 s mean cycle

The keep-stacking answer

What +1 more point is worth now

+1 Ranged Damage+0.00 DPS

Takes +2 Ranged Damage before this DPS figure moves.

+1 Range+0.00 DPS

Takes +10 Range before this DPS figure moves.

Exact discrete change after the game’s truncation and rounding steps—not a smoothed estimate.

Outside the number above

What Crossbow does that its DPS does not count

The DPS figure on this page measures direct damage to one target. Crossbow also carries the following, and none of it is in that figure. These are stated, not quantified: an amount the game itself declares is quoted as it stands, and no DPS is computed for a channel this site has not modelled.

Metric boundary

What this number means

Expected primary-target DPS (before enemy armor) includes weapon base damage, the listed scaling coefficients, % Damage, weapon and player crit chance, projectile count, shooting duration, and steady-state mean cooldown. It assumes every projectile aimed at the primary target connects.

It excludes enemy armor, weapon-set damage bonuses, later pierce or bounce targets, melee area targets, misses, overkill, burning, explosions, spawned projectiles, on-hit effects, and weapon-scripted damage changes. The chain figure is separate and assumes enough distinct targets for every listed bounce and pierce. Neither figure is “actual DPS.”

Every figure here is measured with one equipped weapon. A character page ranks this same weapon inside that character’s own loadout, at the weapon-slot count that character starts with, and that count changes the steady-state cycle — so the same tier can show a different DPS there. Each character page states the count its figures use.

Listed values + computed output

All available tiers

Zero player bonus stats

MetricTier ITier IITier IIITier IV
Base damage10121518
Cooldown50 ticks0.83 seconds50 ticks0.83 seconds50 ticks0.83 seconds50 ticks0.83 seconds
Critical hit30% × 1.535% × 1.7540% × 245% × 2.25
Ranged Damage scaling× 0.5× 0.5× 0.5× 0.5
Range scaling× 0.1× 0.1× 0.1× 0.1
Shop price163462132
Expected damage / hit11.5015.1521.0028.35
Expected primary-target DPS before enemy armor10.1513.3718.5325.01

Read from the character pages

Characters that can start with Crossbow

Crossbow is one of the starting weapon choices for 19 of the 64 characters, at the tier each character’s own pool record declares. Each of those pages ranks that character’s whole opening pool by computed DPS, so you can see where this weapon lands before the first wave.

Showing 10 of 19 characters, alphabetically.

Same computation, read by weapon

Where Crossbow is a notable outlier

This reads the character rankings the other way: which characters can’t equip Crossbow at all, and which ones its computed rank moves materially away from the generic, zero-bonus order. Same comparison each character page uses — default 10 Max HP, zero other bonus stats, weapons at their highest usable tier, before enemy armor; full stated assumptions are on each character’s own page.

Cannot use this weapon

  • Dwarf — Ranged weapons filtered from offers and cannot be bought
  • Gladiator — Ranged weapons filtered from offers and cannot be bought
  • Knight — Ranged weapons filtered from offers and cannot be bought
  • Ogre — Ranged weapons filtered from offers and cannot be bought