Plasma Sledge
× 2.0
Melee
Brotato 1.1.15.4 · Player stat
Measured against all 79 weapon families: how many of them a point of Elemental Damage actually moves, and where the first point that changes anything sits.
Measured across all 79 weapon families
7 of 79The number no wiki prints
Damage is truncated to a whole number after the scaling terms are summed, and rounded again after the global multiplier. A stat point that does not push a weapon past one of those steps changes its output by exactly nothing. Below, each weapon family was recomputed one point at a time from the shared baseline until its damage per second moved.
| Weapon family | Baseline DPS | First point that changes it | DPS after that point | Average per point over +10 |
|---|---|---|---|---|
| TaserRanged | 60.72 | +2 | 65.05 +4.34 | +2.17 |
| PlankMelee | 31.62 | +2 | 32.67 +1.05 | +0.95 |
| FireballRanged | 23.42 | +2 | 24.61 +1.19 | +0.82 |
| IcicleRanged | 80.00 | +1 | 82.00 +2.00 | +2.00 |
| WandRanged | 1.88 | +1 | 3.75 +1.88 | +1.88 |
| Thunder SwordMelee | 72.58 | +1 | 73.55 +0.97 | +1.45 |
| Plasma SledgeMelee | 82.49 | +1 | 83.87 +1.38 | +1.37 |
| TorchMelee | 1.24 | +1 | 2.49 +1.24 | +1.24 |
| Particle AcceleratorRanged | 76.42 | +1 | 77.06 +0.64 | +0.64 |
| Nuclear LauncherRanged | 58.38 | +1 | 58.86 +0.49 | +0.49 |
Largest return per point: Taser +2.17 DPS, Icicle +2.00 DPS, Wand +1.88 DPS.
Exact coefficients
11 weapon families list Elemental Damage as a damage scaling key at the highest tier. Each coefficient is raw damage added per resolved point, before the global multiplier.
Plasma Sledge
× 2.0
Melee
Thunder Sword
× 1.5
Melee
Icicle
× 1.0
Ranged
Nuclear Launcher
× 1.0
Ranged
Particle Accelerator
× 1.0
Ranged
Torch
× 1.0
Melee
Wand
× 1.0
Ranged
Plank
× 0.9
Melee
Fireball
× 0.75
Ranged
Taser
× 0.5
Ranged
Flamethrower
× 0.01
Ranged
Placed structures
These are each structure’s own listed values, not a computed output figure. This site publishes no per-second number for a structure, because whether the player’s attack speed reaches one is unresolved.
Every listed source
The Brain line, by the rarity it is offered at.
Filtered out of the upgrade offer for Cyborg.
21 items change Elemental Damage with a plain added stat line.
Gnome
+10Legendary · price 100
Wolf Helmet
+10Legendary · price 90
Frozen Heart
+8Rare · price 90
Handcuffs
+8Rare · price 80
Candle
+4Rare · price 65
Fuel Tank
+4Uncommon · price 45
Alloy
+3Rare · price 80
Boiling Water
+2Common · price 30
Campfire
+2Uncommon · price 40
Energy Bracelet
+2Uncommon · price 55
Showing the 10 largest of 15.
A gain modifier multiplies every point of Elemental Damage from any source, including negative ones.
One-Armed
+100%
Arms Dealer
+33%
Mage
+25%
Engineer
−50%
Entrepreneur
−50%
Lich
−50%
Builder
−75%
Chef
−75%
Cyborg
−100%no points of this stat count at all
Stated, with its confidence
Confidence words are the ones this site’s own model records. How these figures are calculated.
Metric boundary