Brotato 1.1.15.4 · Player stat

What Elemental Damage does in Brotato

Measured against all 79 weapon families: how many of them a point of Elemental Damage actually moves, and where the first point that changes anything sits.

Measured across all 79 weapon families

7 of 79

gain anything at all from a single point of Elemental Damage

10 move somewhere within +30 · highest available tier · 10 Max HP and no other bonus stats · one equipped weapon · before enemy armor

The number no wiki prints

What +1 Elemental Damage is actually worth

Damage is truncated to a whole number after the scaling terms are summed, and rounded again after the global multiplier. A stat point that does not push a weapon past one of those steps changes its output by exactly nothing. Below, each weapon family was recomputed one point at a time from the shared baseline until its damage per second moved.

Weapon family Baseline DPS First point that changes it DPS after that point Average per point over +10
TaserRanged 60.72 +2 65.05 +4.34 +2.17
PlankMelee 31.62 +2 32.67 +1.05 +0.95
FireballRanged 23.42 +2 24.61 +1.19 +0.82
IcicleRanged 80.00 +1 82.00 +2.00 +2.00
WandRanged 1.88 +1 3.75 +1.88 +1.88
Thunder SwordMelee 72.58 +1 73.55 +0.97 +1.45
Plasma SledgeMelee 82.49 +1 83.87 +1.38 +1.37
TorchMelee 1.24 +1 2.49 +1.24 +1.24
Particle AcceleratorRanged 76.42 +1 77.06 +0.64 +0.64
Nuclear LauncherRanged 58.38 +1 58.86 +0.49 +0.49

Largest return per point: Taser +2.17 DPS, Icicle +2.00 DPS, Wand +1.88 DPS.

Exact coefficients

What scales from Elemental Damage

11 weapon families list Elemental Damage as a damage scaling key at the highest tier. Each coefficient is raw damage added per resolved point, before the global multiplier.

Wand Wand × 1.0

Ranged

Placed structures

Structures that scale from Elemental Damage

These are each structure’s own listed values, not a computed output figure. This site publishes no per-second number for a structure, because whether the player’s attack speed reaches one is unresolved.

TylerElemental Damage × 0.9
Damage
12
Cooldown
120 ticks2 seconds
Max range
235
Critical hit
0% × 2

Every listed source

Where Elemental Damage comes from

Level-up upgrade

The Brain line, by the rarity it is offered at.

  • Common+1
  • Uncommon+2
  • Rare+3
  • Legendary+4

Filtered out of the upgrade offer for Cyborg.

Items

21 items change Elemental Damage with a plain added stat line.

Give it

Showing the 10 largest of 15.

Cost it

Stated, with its confidence

Elemental Damage mechanics

Confidence words are the ones this site’s own model records. How these figures are calculated.

Metric boundary

What this site does not model for Elemental Damage