Every point of Ranged Damage adds 0.5 raw damage to each hit before rounding and % Damage.
Ranged weapon · Abyssal Terrors · tier I–IV
Flute
At zero bonus stats
19.46 DPSExpected primary-target DPS (before enemy armor)
Tier IV · steady-state mean cycle 0.78 s · one equipped weaponThe coefficients competitors leave out
What Flute scales from
Every point of Luck adds 0.25 raw damage to each hit before rounding and % Damage.
Use your current stats
Your Flute numbers
Using zero bonus player stats
The keep-stacking answer
What +1 more point is worth now
+1 Ranged Damage+0.00 DPS
+1 Luck+0.00 DPS
Metric boundary
What this number means
Expected primary-target DPS (before enemy armor) includes weapon base damage, the listed scaling coefficients, % Damage, weapon and player crit chance, projectile count, shooting duration, and steady-state mean cooldown. It assumes every projectile aimed at the primary target connects.
It excludes enemy armor, weapon-set damage bonuses, later pierce or bounce targets, melee area targets, misses, overkill, burning, explosions, spawned projectiles, on-hit effects, and weapon-scripted damage changes. The chain figure is separate and assumes enough distinct targets for every listed bounce and pierce. Neither figure is “actual DPS.”
Listed values + computed output
All available tiers
Zero player bonus stats
| Metric | Tier I | Tier II | Tier III | Tier IV |
|---|---|---|---|---|
| Base damage | 6 | 8 | 11 | 15 |
| Cooldown | 50 ticks0.83 seconds | 45 ticks0.75 seconds | 40 ticks0.67 seconds | 35 ticks0.58 seconds |
| Critical hit | 3% × 1.5 | 3% × 1.5 | 3% × 1.5 | 3% × 1.5 |
| Ranged Damage scaling | × 0.5 | × 0.5 | × 0.5 | × 0.5 |
| Luck scaling | × 0.1 | × 0.15 | × 0.2 | × 0.25 |
| Shop price | 20 | 45 | 80 | 165 |
| Expected damage / hit | 6.09 | 8.12 | 11.18 | 15.24 |
| Expected primary-target DPS before enemy armor | 5.89 | 8.55 | 12.90 | 19.46 |
Same computation, read by weapon
Where Flute is a notable outlier
This reads the character rankings the other way: which characters can’t equip Flute at all, and which ones its computed rank moves materially away from the generic, zero-bonus order. Same comparison each character page uses — default 10 Max HP, zero other bonus stats, weapons at their highest usable tier, before enemy armor; full stated assumptions are on each character’s own page.
Cannot use this weapon
Ranks notably higher than generic
- Ranks 13 places higher for Lucky than generic (#14 of 31 ranged weapons here, #27 generic)
- Ranks 10 places higher for Artificer than generic (#17 of 31 ranged weapons here, #27 generic)
- Ranks 10 places higher for Masochist than generic (#17 of 31 ranged weapons here, #27 generic)
- Ranks 10 places higher for Pacifist than generic (#17 of 31 ranged weapons here, #27 generic)








