Every point of Ranged Damage adds 6.0 raw damage to each hit before rounding and % Damage.
Ranged weapon · Base game · tier I–IV
Laser Gun
At zero bonus stats
62.42 DPSExpected primary-target DPS (before enemy armor)
Tier IV · steady-state mean cycle 1.65 s · one equipped weaponThe coefficients competitors leave out
What Laser Gun scales from
Use your current stats
Your Laser Gun numbers
Using zero bonus player stats
The keep-stacking answer
What +1 more point is worth now
+1 Ranged Damage+3.75 DPS
Metric boundary
What this number means
Expected primary-target DPS (before enemy armor) includes weapon base damage, the listed scaling coefficients, % Damage, weapon and player crit chance, projectile count, shooting duration, and steady-state mean cooldown. It assumes every projectile aimed at the primary target connects.
It excludes enemy armor, weapon-set damage bonuses, later pierce or bounce targets, melee area targets, misses, overkill, burning, explosions, spawned projectiles, on-hit effects, and weapon-scripted damage changes. The chain figure is separate and assumes enough distinct targets for every listed bounce and pierce. Neither figure is “actual DPS.”
Listed values + computed output
All available tiers
Zero player bonus stats
| Metric | Tier I | Tier II | Tier III | Tier IV |
|---|---|---|---|---|
| Base damage | 40 | 55 | 70 | 100 |
| Cooldown | 95 ticks1.58 seconds | 90 ticks1.5 seconds | 85 ticks1.42 seconds | 75 ticks1.25 seconds |
| Critical hit | 3% × 2 | 3% × 2 | 3% × 2 | 3% × 2 |
| Ranged Damage scaling | × 4.0 | × 4.5 | × 5.0 | × 6.0 |
| Shop price | 15 | 31 | 61 | 122 |
| Expected damage / hit | 41.20 | 56.65 | 72.10 | 103.00 |
| Expected primary-target DPS before enemy armor | 20.77 | 29.82 | 39.69 | 62.42 |
Same computation, read by weapon
Where Laser Gun is a notable outlier
This reads the character rankings the other way: which characters can’t equip Laser Gun at all, and which ones its computed rank moves materially away from the generic, zero-bonus order. Same comparison each character page uses — default 10 Max HP, zero other bonus stats, weapons at their highest usable tier, before enemy armor; full stated assumptions are on each character’s own page.
Cannot use this weapon
Ranks notably lower than generic
- Ranks 21 places lower for Brawler than generic (#29 of 31 ranged weapons here, #8 generic)
- Ranks 21 places lower for Diver than generic (#29 of 31 ranged weapons here, #8 generic)
- Ranks 20 places lower for Artificer than generic (#28 of 31 ranged weapons here, #8 generic)
- Ranks 20 places lower for Masochist than generic (#28 of 31 ranged weapons here, #8 generic)
- Ranks 20 places lower for Pacifist than generic (#28 of 31 ranged weapons here, #8 generic)

















