Every point of Ranged Damage adds 1.75 raw damage to each hit before rounding and % Damage.
Ranged weapon · Abyssal Terrors · tier II–IV
Blunderbuss
At zero bonus stats
14.07 DPSExpected primary-target DPS (before enemy armor)
Tier IV · steady-state mean cycle 5.20 s · one equipped weaponThe coefficients competitors leave out
What Blunderbuss scales from
Use your current stats
Your Blunderbuss numbers
Using zero bonus player stats
The keep-stacking answer
What +1 more point is worth now
+1 Ranged Damage+0.20 DPS
Metric boundary
What this number means
Expected primary-target DPS (before enemy armor) includes weapon base damage, the listed scaling coefficients, % Damage, weapon and player crit chance, projectile count, shooting duration, and steady-state mean cooldown. It assumes every projectile aimed at the primary target connects.
It excludes enemy armor, weapon-set damage bonuses, later pierce or bounce targets, melee area targets, misses, overkill, burning, explosions, spawned projectiles, on-hit effects, and weapon-scripted damage changes. The chain figure is separate and assumes enough distinct targets for every listed bounce and pierce. Neither figure is “actual DPS.”
Listed values + computed output
All available tiers
Zero player bonus stats
| Metric | Tier II | Tier III | Tier IV |
|---|---|---|---|
| Base damage | 22 | 45 | 70 |
| Cooldown | 300 ticks5 seconds | 300 ticks5 seconds | 300 ticks5 seconds |
| Critical hit | 3% × 2 | 3% × 2.25 | 3% × 2.5 |
| Ranged Damage scaling | × 1.1 | × 1.35 | × 1.75 |
| Shop price | 45 | 95 | 192 |
| Expected damage / hit | 22.66 | 46.68 | 73.15 |
| Expected primary-target DPS before enemy armor | 4.36 | 8.98 | 14.07 |
Same computation, read by weapon
Where Blunderbuss is a notable outlier
This reads the character rankings the other way: which characters can’t equip Blunderbuss at all, and which ones its computed rank moves materially away from the generic, zero-bonus order. Same comparison each character page uses — default 10 Max HP, zero other bonus stats, weapons at their highest usable tier, before enemy armor; full stated assumptions are on each character’s own page.




















