Brotato 1.1.15.4 · Player stat

What % Attack Speed does in Brotato

Measured against all 79 weapon families: how many of them a point of % Attack Speed actually moves, and where the first point that changes anything sits.

Measured across all 79 weapon families

79 of 79

gain anything at all from a single point of % Attack Speed

79 move somewhere within +30 · highest available tier · 10 Max HP and no other bonus stats · one equipped weapon · before enemy armor

The number no wiki prints

What +1 % Attack Speed is actually worth

Damage is truncated to a whole number after the scaling terms are summed, and rounded again after the global multiplier. A stat point that does not push a weapon past one of those steps changes its output by exactly nothing. Below, each weapon family was recomputed one point at a time from the shared baseline until its damage per second moved.

Weapon family Baseline DPS First point that changes it DPS after that point Average per point over +10
ExcaliburMelee 380.86 +1 395.56 +14.70 +5.50
ScytheMelee 215.22 +1 222.95 +7.72 +2.91
Flaming Brass KnucklesMelee 135.34 +1 137.15 +1.81 +1.68
Power FistMelee 135.34 +1 137.15 +1.81 +1.68
MinigunRanged 57.22 +1 70.61 +13.39 +1.67
ClawMelee 56.49 +1 58.85 +2.36 +1.63
HatchetMelee 73.12 +1 76.05 +2.93 +1.45
FistMelee 108.27 +1 109.72 +1.45 +1.34
ObliteratorRanged 127.42 +1 128.91 +1.49 +1.32
KnifeMelee 82.16 +1 84.90 +2.74 +1.23
War HammerMelee 104.23 +1 105.57 +1.34 +1.20
SMGRanged 53.60 +1 60.75 +7.15 +1.11

Showing 12 of the 79 weapon families this stat moves, hardest breakpoint first.

Largest return per point: Excalibur +5.50 DPS, Scythe +2.91 DPS, Flaming Brass Knuckles +1.68 DPS.

Exact coefficients

What scales from % Attack Speed

Confirmed Three weapon families list this as a damage scaling key as well. For every other weapon it changes the attack cycle rather than the hit, which is why it moves all 79 families.

3 weapon families list % Attack Speed as a damage scaling key at the highest tier. Each coefficient is raw damage added per resolved point, before the global multiplier.

Mace Mace × -1.0

Melee

Every listed source

Where % Attack Speed comes from

Level-up upgrade

The Reflexes line, by the rarity it is offered at.

  • Common+5
  • Uncommon+10
  • Rare+15
  • Legendary+20

Items

21 items change % Attack Speed with a plain added stat line.

Give it

Cost it

Showing the 10 largest of 11.

Characters that change it on the weapon instead

A weapon-local bonus, not a change to your stat: it applies to the matching weapon’s own value and does not appear on your stat panel.

  • BrawlerBrawler Confirmed Unarmed set weapons: +50 local attack-speed points
  • DoctorDoctor Confirmed Medical set weapons: +200 local attack-speed points

Stated, with its confidence

% Attack Speed mechanics

Confidence words are the ones this site’s own model records. How these figures are calculated.

Metric boundary

What this site does not model for % Attack Speed