Claw
× 0.3
Melee
Brotato 1.1.15.4 · Player stat
Measured against all 79 weapon families: how many of them a point of % Attack Speed actually moves, and where the first point that changes anything sits.
Measured across all 79 weapon families
79 of 79The number no wiki prints
Damage is truncated to a whole number after the scaling terms are summed, and rounded again after the global multiplier. A stat point that does not push a weapon past one of those steps changes its output by exactly nothing. Below, each weapon family was recomputed one point at a time from the shared baseline until its damage per second moved.
| Weapon family | Baseline DPS | First point that changes it | DPS after that point | Average per point over +10 |
|---|---|---|---|---|
| ExcaliburMelee | 380.86 | +1 | 395.56 +14.70 | +5.50 |
| ScytheMelee | 215.22 | +1 | 222.95 +7.72 | +2.91 |
| Flaming Brass KnucklesMelee | 135.34 | +1 | 137.15 +1.81 | +1.68 |
| Power FistMelee | 135.34 | +1 | 137.15 +1.81 | +1.68 |
| MinigunRanged | 57.22 | +1 | 70.61 +13.39 | +1.67 |
| ClawMelee | 56.49 | +1 | 58.85 +2.36 | +1.63 |
| HatchetMelee | 73.12 | +1 | 76.05 +2.93 | +1.45 |
| FistMelee | 108.27 | +1 | 109.72 +1.45 | +1.34 |
| ObliteratorRanged | 127.42 | +1 | 128.91 +1.49 | +1.32 |
| KnifeMelee | 82.16 | +1 | 84.90 +2.74 | +1.23 |
| War HammerMelee | 104.23 | +1 | 105.57 +1.34 | +1.20 |
| SMGRanged | 53.60 | +1 | 60.75 +7.15 | +1.11 |
Showing 12 of the 79 weapon families this stat moves, hardest breakpoint first.
Largest return per point: Excalibur +5.50 DPS, Scythe +2.91 DPS, Flaming Brass Knuckles +1.68 DPS.
Exact coefficients
Confirmed Three weapon families list this as a damage scaling key as well. For every other weapon it changes the attack cycle rather than the hit, which is why it moves all 79 families.
3 weapon families list % Attack Speed as a damage scaling key at the highest tier. Each coefficient is raw damage added per resolved point, before the global multiplier.
Every listed source
The Reflexes line, by the rarity it is offered at.
21 items change % Attack Speed with a plain added stat line.
Ashes
+20Legendary · price 100
Banner
+10Uncommon · price 55
Coffee
+10Common · price 20
Improved Tools
+10Rare · price 70
Poisonous Tonic
+10Rare · price 80
Small Magazine
+10Uncommon · price 60
Crystal
+5Rare · price 65
Gummy Berserker
+5Common · price 25
Potato
+5Legendary · price 95
Saltwater
+3Uncommon · price 50
Toolbox
−8Rare · price 55
Scope
−7Uncommon · price 48
Will-o’-Wisp
−7Rare · price 80
Stone Skin
−6Rare · price 85
Bowler Hat
−5Rare · price 75
Heavy Bullets
−5Legendary · price 100
Missile
−4Uncommon · price 45
Baby Squid
−3Uncommon · price 55
Big Arms
−3Legendary · price 105
Defective Steroids
−3Common · price 20
Showing the 10 largest of 11.
One-Armed
+200
Soldier
+50
Crazy
+25
Gladiator
−40
Ogre
−50
Lucky
−60
Buccaneer
−100
Doctor
−100
Dwarf
−100
A gain modifier multiplies every point of % Attack Speed from any source, including negative ones.
A weapon-local bonus, not a change to your stat: it applies to the matching weapon’s own value and does not appear on your stat panel.
Stated, with its confidence
Confidence words are the ones this site’s own model records. How these figures are calculated.
Metric boundary