Every point of Melee Damage adds 1.0 raw damage to each hit before rounding and % Damage.
Melee weapon · Abyssal Terrors · tier II–IV
Mace
At the game default stat block
86.36 DPSExpected primary-target DPS (before enemy armor)
Tier IV · steady-state mean cycle 1.23 s · one equipped weaponThe coefficients competitors leave out
What Mace scales from
Every point of Attack Speed adds -1.0 raw damage to each hit before rounding and % Damage.
Use your current stats
Your Mace numbers
Using 1 equipped weapon
The keep-stacking answer
What +1 more point is worth now
+1 Melee Damage+0.91 DPS
+1 Attack Speed+0.93 DPS
Outside the number above
What Mace does that its DPS does not count
The DPS figure on this page measures direct damage to one target. Mace also carries the following, and none of it is in that figure. These are stated, not quantified: an amount the game itself declares is quoted as it stands, and no DPS is computed for a channel this site has not modelled.
-
Declares a stat this figure ignores
The weapon’s own stat effect, missing from this figure
This weapon declares % Attack Speed from −3 to −10 as it upgrades for itself, and its own damage or attack cycle reads that stat. The figure above does not include it. Equipping the weapon writes it into your stats, and unequipping takes the write back.
By tier
- Tier 2 −3% Attack Speed to itself
- Tier 3 −6% Attack Speed to itself
- Tier 4 −10% Attack Speed to itself
Measured on the rest of your loadout
What carrying Mace does to your other weapons
Equipping Mace writes its stat effect into your player stats, and every other weapon you carry reads that same stat block. Below is that write applied to each of the 78 other weapon families, through the same DPS calculation the rest of this page uses. The figures follow the weapon tier selected above.
Tier II Mace writes −3% Attack Speed into your player stats. 65 of the 78 other weapon families compute a different DPS while it is equipped (65 lower, 0 higher); the other 13 are unchanged.
- ClawTier IV · 56.49 → 53.90 DPS −4.6%
- BlunderbussTier IV · 14.07 → 13.67 DPS −2.8%
- ObliteratorTier IV · 127.42 → 124.22 DPS −2.5%
- HatchetTier IV · 73.12 → 71.32 DPS −2.5%
- Nuclear LauncherTier IV · 58.38 → 57.03 DPS −2.3%
- FluteTier IV · 19.46 → 19.05 DPS −2.1%
- Sniper GunTier IV · 53.33 → 52.24 DPS −2.0%
- Particle AcceleratorTier IV · 76.42 → 74.88 DPS −2.0%
Showing the 8 largest changes of 65. The smallest measured change is DEX-troyer at −0.1%.
Tier III Mace writes −6% Attack Speed into your player stats. 69 of the 78 other weapon families compute a different DPS while it is equipped (69 lower, 0 higher); the other 9 are unchanged.
- ClawTier IV · 56.49 → 51.73 DPS −8.4%
- BlunderbussTier IV · 14.07 → 13.30 DPS −5.5%
- ObliteratorTier IV · 127.42 → 121.18 DPS −4.9%
- HatchetTier IV · 73.12 → 69.54 DPS −4.9%
- Sniper GunTier IV · 53.33 → 50.86 DPS −4.6%
- Nuclear LauncherTier IV · 58.38 → 55.74 DPS −4.5%
- CrossbowTier IV · 25.01 → 23.96 DPS −4.2%
- FluteTier IV · 19.46 → 18.66 DPS −4.1%
Showing the 8 largest changes of 69. The smallest measured change is Spoon at −0.3%.
Tier IV Mace writes −10% Attack Speed into your player stats. 72 of the 78 other weapon families compute a different DPS while it is equipped (72 lower, 0 higher); the other 6 are unchanged.
- ClawTier IV · 56.49 → 49.13 DPS −13.0%
- BlunderbussTier IV · 14.07 → 12.83 DPS −8.8%
- ObliteratorTier IV · 127.42 → 117.16 DPS −8.1%
- Nuclear LauncherTier IV · 58.38 → 53.72 DPS −8.0%
- Double Barrel ShotgunTier IV · 46.35 → 42.78 DPS −7.7%
- Sniper GunTier IV · 53.33 → 49.23 DPS −7.7%
- Particle AcceleratorTier IV · 76.42 → 70.60 DPS −7.6%
- Grenade LauncherTier IV · 47.37 → 43.90 DPS −7.3%
Showing the 8 largest changes of 72. The smallest measured change is Scythe at −0.7%.
What these figures assume
- One copy of Mace equipped.
- Each other weapon family measured at its own highest tier, on this site’s default stat block — the same baseline every DPS figure here quotes.
- What the write does to Mace’s own damage is not included. That correction is not published on this site, so no figure on this page carries it.
- Everything the DPS metric itself leaves out still applies — see What this number means below.
Metric boundary
What this number means
Expected primary-target DPS (before enemy armor) includes weapon base damage, the listed scaling coefficients, % Damage, weapon and player crit chance, projectile count, shooting duration, and steady-state mean cooldown. It assumes every projectile aimed at the primary target connects.
It excludes enemy armor, weapon-set damage bonuses, later pierce or bounce targets, melee area targets, misses, overkill, burning, explosions, spawned projectiles, on-hit effects, and weapon-scripted damage changes. The chain figure is separate and assumes enough distinct targets for every listed bounce and pierce. Neither figure is “actual DPS.”
Every figure here is measured with one equipped weapon. A character page ranks this same weapon inside that character’s own loadout, at the weapon-slot count that character starts with, and that count changes the steady-state cycle — so the same tier can show a different DPS there. Each character page states the count its figures use.
For melee cycle timing, the calculation uses the weapon’s listed maximum range as attack distance, matching the damage model’s cross-validation method; runtime target distance can change that timing.
Listed values + computed output
All available tiers
Zero player bonus stats
| Metric | Tier II | Tier III | Tier IV |
|---|---|---|---|
| Base damage | 40 | 60 | 100 |
| Cooldown | 50 ticks0.83 seconds | 45 ticks0.75 seconds | 40 ticks0.67 seconds |
| Critical hit | 4% × 1.5 | 8% × 1.5 | 12% × 1.5 |
| Melee Damage scaling | × 1.0 | × 1.0 | × 1.0 |
| % Attack Speed scaling | × -0.5 | × -0.75 | × -1.0 |
| Shop price | 46 | 92 | 185 |
| Expected damage / hit | 40.80 | 62.40 | 106.00 |
| Expected primary-target DPS before enemy armor | 29.27 | 47.61 | 86.36 |
Read from the character pages
Characters that can start with Mace
Mace is one of the starting weapon choices for 1 of the 64 characters, offered at Tier II in every one of them. Each of those pages ranks that character’s whole opening pool by computed DPS, so you can see where this weapon lands before the first wave.
Same computation, read by weapon
Where Mace is a notable outlier
This reads the character rankings the other way: which characters can’t equip Mace at all, and which ones its computed rank moves materially away from the generic, zero-bonus order. Same comparison each character page uses — default 10 Max HP, zero other bonus stats, weapons at their highest usable tier, before enemy armor; full stated assumptions are on each character’s own page.
Cannot use this weapon
Ranks notably lower than generic
- Ranks 39 places lower for One-Armed than generic (#48 of 48 melee weapons here, #9 generic)
- Ranks 34 places lower for Gladiator than generic (#42 of 48 melee weapons here, #8 generic)
- Ranks 27 places lower for Artificer than generic (#35 of 48 melee weapons here, #8 generic)
- Ranks 25 places lower for Masochist than generic (#33 of 48 melee weapons here, #8 generic)
- Ranks 25 places lower for Pacifist than generic (#33 of 48 melee weapons here, #8 generic)
- Ranks 18 places lower for Soldier than generic (#26 of 48 melee weapons here, #8 generic)


























