Level-up upgrade
The Triceps line, by the rarity it is offered at.
- Common+5
- Uncommon+8
- Rare+12
- Legendary+16
Brotato 1.1.15.4 · Player stat
Measured against all 79 weapon families: how many of them a point of % Damage actually moves, and where the first point that changes anything sits.
Measured across all 79 weapon families
29 of 79The number no wiki prints
Damage is truncated to a whole number after the scaling terms are summed, and rounded again after the global multiplier. A stat point that does not push a weapon past one of those steps changes its output by exactly nothing. Below, each weapon family was recomputed one point at a time from the shared baseline until its damage per second moved.
No change within +30: Flamethrower, Hand, Torch, Wand.
| Weapon family | Baseline DPS | First point that changes it | DPS after that point | Average per point over +10 |
|---|---|---|---|---|
| Chain GunRanged | 65.48 | +25 | 98.71 +33.23 | +0.00 |
| MinigunRanged | 57.22 | +10 | 68.67 +11.44 | +1.14 |
| SMGRanged | 53.60 | +7 | 60.33 +6.73 | +0.67 |
| Double Barrel ShotgunRanged | 46.35 | +6 | 51.50 +5.15 | +0.51 |
| Gatling LaserRanged | 163.64 | +5 | 180.00 +16.36 | +1.64 |
| DrillMelee | 38.85 | +5 | 43.29 +4.44 | +0.44 |
| Potato ThrowerRanged | 42.99 | +5 | 46.62 +3.64 | +0.36 |
| Brass KnucklesMelee | 11.30 | +5 | 12.43 +1.13 | +0.11 |
| StickMelee | 11.20 | +5 | 12.15 +0.95 | +0.09 |
| TaserRanged | 60.72 | +4 | 65.05 +4.34 | +0.43 |
| ShurikenRanged | 26.57 | +4 | 28.00 +1.43 | +0.35 |
| SickleMelee | 22.05 | +4 | 23.52 +1.47 | +0.29 |
Showing 12 of the 75 weapon families this stat moves, hardest breakpoint first.
The last column averages across the first 10 points only, so it reads zero for a weapon whose first breakpoint sits beyond +10 — which is the point: those points buy nothing.
Largest return per point: Excalibur +3.81 DPS, Scythe +2.15 DPS, Gatling Laser +1.64 DPS.
Exact coefficients
Confirmed No weapon lists this as a scaling key, and it still reaches every weapon: it is the one global multiplier applied after each weapon’s scaling terms have been summed and cast to a whole number.
Every listed source
The Triceps line, by the rarity it is offered at.
40 items change % Damage with a plain added stat line.
Focus
+30Legendary · price 110
Glass Cannon
+25Rare · price 75
Ashes
+20Legendary · price 100
Triangle of Power
+20Rare · price 65
Ball and Chain
+15Rare · price 75
Knot
+15Rare · price 80
Cyclops Worm
+12Uncommon · price 45
Spider
+12Legendary · price 110
Heavy Bullets
+10Legendary · price 100
Lantern
+10Legendary · price 100
Showing the 10 largest of 19.
Ricochet
−25Legendary · price 110
Explosive Shells
−15Legendary · price 100
Wisdom
−15Rare · price 85
Bandana
−10Rare · price 75
Seashell
−10Legendary · price 100
Mammoth
−8Legendary · price 110
Tractor
−8Rare · price 70
Small Magazine
−6Uncommon · price 60
Candle
−5Rare · price 65
Metal Detector
−5Uncommon · price 40
Showing the 10 largest of 21.
Soldier
+50
Loud
+30
Multitasker
+20
Sailor
−25
Explorer
−40
Vampire
−60
Artificer
−100
Masochist
−100
Pacifist
−100
Renegade
−400
A gain modifier multiplies every point of % Damage from any source, including negative ones.
One-Armed
+100%
Arms Dealer
+33%
Engineer
−50%
Entrepreneur
−50%
Lich
−50%
Builder
−75%
Renegade
−80%
A weapon-local bonus, not a change to your stat: it applies to the matching weapon’s own value and does not appear on your stat panel.
Artificer
Confirmed Tool set weapons: +100% weapon damage
Stated, with its confidence
Confidence words are the ones this site’s own model records. How these figures are calculated.
Metric boundary