Weapon rules
- Melee weapons: +50 max range
Abyssal Terrors character · Brotato 1.1.15.4
Unlock: Finish a run with 0 Curse
Two separate computed views
“Your opening pick” compares the starting pool with one weapon equipped, each family at the tier the pool actually offers it. “Across the whole run” compares every usable family at its highest usable tier.
Loadout identity
Choose one unlocked entry from a normalized maximum pool of 16. A save’s visible pool can be smaller because unlock state and active DLC alter it.
Relative to defaults
No loadout-independent direct base stat deltas.
Only direct character deltas are shown here; selected starting entries and weapon-set bonuses are not presented as base stats.
Your opening pick · pool-limited view
This answers the first weapon-choice comparison. The across-run ranking below answers a separate question across every usable weapon family.
The normalized maximum starting-weapon pool contains 16 families. A save can display fewer because only unlocked entries appear, and active DLC can alter the pool.
Reading this list: all eligible pool entries are compared together because the opening selection is choose-one. Each value is expected direct primary-target DPS with one weapon equipped, at the tier that family’s own starting-pool record declares.
This character’s starting-weapon pool, each family at its own pool-record tier, and 1 equipped weapon. Default 10 Max HP and zero other default combat stats; no bonus stats beyond Romantic’s fixed direct base deltas. Stat-gain factors, matching character weapon-set or weapon-type bonuses, and equipment-linked effects are applied through the shared damage calculation. The equipment context is 1 equipped weapon, 1 unique weapon family, 0 duplicate items, and a Tier I or Tier IV weapon counter set from the entry’s own tier; item, material, structure, and pet counters are 0.
The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects, and DPS is before enemy armor. Explosions, burning, spawned attacks, and later pierce or bounce targets are outside this metric.
SMGTier I · Ranged
18.12DPS
Medical GunTier I · Ranged
13.15DPS
SpoonTier I · Melee · Melee weapons: +50 max range
9.87DPS
HatchetTier I · Melee · Melee weapons: +50 max range
9.78DPS
ShurikenTier I · RangedPierces or bounces on crit — not in this figure
9.69DPS
FistTier I · Melee · Melee weapons: +50 max range
9.68DPS
Double Barrel ShotgunTier I · Ranged
9.04DPS
Cacti ClubTier I · Melee · Melee weapons: +50 max rangeExtra projectiles on hit — not in this figure
8.99DPS
SlingshotTier I · Ranged
8.47DPS
TaserTier I · RangedSlow zone
7.59DPS
ChopperTier I · Melee · Melee weapons: +50 max range
7.35DPS
ClawTier I · Melee · Melee weapons: +50 max range
6.62DPS
FluteTier I · RangedCharms enemies
5.89DPS
ScissorsTier I · Melee · Melee weapons: +50 max range
5.17DPS
Sharp ToothTier I · Melee · Melee weapons: +50 max range
4.30DPS
LuteTier I · Melee · Melee weapons: +50 max rangeEnemies take more damage — not in this figure
2.98DPS
Character-specific facts
Across the whole run · all usable families
Unlike the opening-pool view, this uses every usable weapon family at its highest usable tier and the full stated weapon-count context. 8 weapons change position versus the generic order.
Reading the Romantic-specific column: ↑ 5 = 5 places higher in this character’s ranking than in the generic, zero-bonus ranking; ↓ 5 = 5 places lower; — = same place. “generic #N” is the weapon’s rank with no character bonuses applied.
“Other-weapon DPS” on a row: that family writes a stat into your player stats when it is equipped, and every other weapon you carry reads the same stat block. The figure counts how many of the 78 other families Romantic can use compute a different DPS while it is carried, then names the largest single change. Each family is measured on its own under this ranking’s assumptions and this character’s stat-gain factors, so those are independent results rather than one loadout, and they differ by family — the largest is stated as the largest, not as a rate they share. The row’s own DPS above does not include the write.
Default 10 Max HP and zero other default combat stats; no bonus stats beyond Romantic’s direct base deltas; 6 equipped weapons from distinct families; the listed weapon is at its highest tier this character can use. Other equipped weapons are assumed Tier II or III. Item, material, structure, pet, and duplicate-item counters are 0 unless a note below says otherwise.
The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects. DPS is before enemy armor. Character-local weapon bonuses and the stated equipment counters are applied through the calculator’s staged truncation, rounding, and timing rules.
ExcaliburTier IV · Melee weapons: +50 max range
—generic #1
346.01DPS
ScytheTier IV · Melee weapons: +50 max range
—generic #2
196.88DPS
Flaming Brass KnucklesTier IV · Melee weapons: +50 max rangeBurning damage — not in this figure
—generic #3
121.95DPS
Power FistTier IV · Melee weapons: +50 max rangeExplosion damage — not in this figure
—generic #4
121.95DPS
War HammerTier IV · Melee weapons: +50 max range
↑ 1generic #6
101.44DPS
FistTier IV · Melee weapons: +50 max range
↓ 1generic #5
97.56DPS
BrickTier IV · Melee weapons: +50 max range
—generic #7
84.14DPS
MaceTier IV · Melee weapons: +50 max rangeDeclares a stat this figure ignores
Other-weapon DPS: 72 of 78 usable families lower · largest change −13.0%
—generic #8
82.75DPS
Plasma SledgeTier IV · Melee weapons: +50 max rangeExplosion damage — not in this figure
↑ 1generic #10
79.62DPS
Captain’s SwordTier IV · Melee weapons: +50 max rangeScales with free weapon slots — not in this figure
↓ 1generic #9
79.01DPS
HammerTier IV · Melee weapons: +50 max rangeKnockback
—generic #11
78.77DPS
KnifeTier IV · Melee weapons: +50 max range
—generic #12
74.17DPS
DEX-troyerTier IV · Melee weapons: +50 max rangeExplosion damage — not in this figureExtra projectiles on hit — not in this figure
—generic #13
74.08DPS
Thunder SwordTier IV · Melee weapons: +50 max rangeExtra projectiles on hit — not in this figure
↑ 1generic #15
67.10DPS
HatchetTier IV · Melee weapons: +50 max range
↓ 1generic #14
65.67DPS
SwordTier IV · Melee weapons: +50 max range
—generic #16
62.02DPS
AnchorTier IV · Melee weapons: +50 max range
—generic #17
59.98DPS
TridentTier IV · Melee weapons: +50 max rangeBonus vs healthy targets — not in this figure
—generic #18
56.11DPS
Vorpal SwordTier IV · Melee weapons: +50 max rangeInstant-kill chance — not in this figure
—generic #19
54.32DPS
Thief DaggerTier IV · Melee weapons: +50 max range
—generic #20
52.11DPS
RockTier IV · Melee weapons: +50 max range
Other-weapon DPS: 2 of 78 usable families higher · largest change +13.3%
↑ 1generic #22
52.00DPS
ClawTier IV · Melee weapons: +50 max range
↓ 1generic #21
50.91DPS
SpearTier IV · Melee weapons: +50 max range
—generic #23
46.55DPS
Circular SawTier IV · Melee weapons: +50 max range
—generic #24
43.73DPS
Cacti ClubTier IV · Melee weapons: +50 max rangeExtra projectiles on hit — not in this figure
—generic #25
43.59DPS
ChopperTier IV · Melee weapons: +50 max range
—generic #26
41.89DPS
Jousting LanceTier IV · Melee weapons: +50 max rangeDeclares a stat this figure ignores
—generic #27
37.10DPS
DrillTier IV · Melee weapons: +50 max rangeBuilds up during the wave — not in this figure
—generic #28
33.93DPS
ChainsawTier IV · Melee weapons: +50 max rangeBonus vs healthy targets — not in this figure
—generic #29
31.39DPS
QuarterstaffTier IV · Melee weapons: +50 max range
—generic #30
29.97DPS
ScrewdriverTier IV · Melee weapons: +50 max rangeSpawns structures — not in this figure
—generic #31
29.80DPS
SpoonTier IV · Melee weapons: +50 max range
—generic #32
29.44DPS
PlankTier IV · Melee weapons: +50 max rangeExplosion damage — not in this figure
—generic #33
28.59DPS
PrunerTier IV · Melee weapons: +50 max range
—generic #34
28.30DPS
Spiky ShieldTier IV · Melee weapons: +50 max range
—generic #35
28.15DPS
ScissorsTier IV · Melee weapons: +50 max range
—generic #36
27.29DPS
Ghost AxeTier IV · Melee weapons: +50 max range
—generic #37
26.28DPS
Hiking PoleTier IV · Melee weapons: +50 max range
—generic #38
24.87DPS
SickleTier IV · Melee weapons: +50 max range
—generic #39
19.83DPS
Lightning ShivTier IV · Melee weapons: +50 max rangeExtra projectiles on hit — not in this figure
—generic #40
19.16DPS
Ghost FlintTier IV · Melee weapons: +50 max range
—generic #41
17.89DPS
Sharp ToothTier IV · Melee weapons: +50 max range
—generic #42
17.39DPS
WrenchTier IV · Melee weapons: +50 max rangeSpawns a turret — not in this figure
—generic #43
16.04DPS
LuteTier IV · Melee weapons: +50 max rangeEnemies take more damage — not in this figure
—generic #44
13.50DPS
StickTier IV · Melee weapons: +50 max range
—generic #45
10.60DPS
Brass KnucklesTier II · Melee weapons: +50 max range
—generic #46
10.21DPS
HandTier IV · Melee weapons: +50 max range
Other-weapon DPS: Sickle +40.0%
—generic #47
1.28DPS
TorchTier IV · Melee weapons: +50 max rangeBurning damage — not in this figure
—generic #48
1.13DPS
Gatling LaserTier IV
—generic #1
141.18DPS
ObliteratorTier IV
—generic #2
127.42DPS
Rocket LauncherTier IVExplosion damage — not in this figure
—generic #3
79.69DPS
IcicleTier IV
—generic #4
79.06DPS
Particle AcceleratorTier IVBurning damage — not in this figureSlows on hit
—generic #5
76.42DPS
PistolTier IV
—generic #6
72.12DPS
RevolverTier IV
—generic #7
66.51DPS
Laser GunTier IV
—generic #8
62.42DPS
TaserTier IVSlow zone
—generic #9
60.72DPS
Medical GunTier IV
—generic #10
59.42DPS
Nuclear LauncherTier IVExplosion damage — not in this figure
—generic #11
58.38DPS
Chain GunTier IV
—generic #12
58.25DPS
Sniper GunTier IVExtra projectiles on hit — not in this figure
—generic #13
53.33DPS
MinigunTier IV
—generic #14
49.84DPS
SMGTier IV
—generic #15
49.22DPS
Grenade LauncherTier IVExplosion damage — not in this figure
—generic #16
46.45DPS
Double Barrel ShotgunTier IV
—generic #17
46.35DPS
Potato ThrowerTier IV
—generic #18
40.60DPS
Rail GunTier IVBuilds up during the wave — not in this figure
—generic #19
38.23DPS
Ghost ScepterTier IV
—generic #20
37.08DPS
Harpoon GunTier IVSlow zone
—generic #21
29.71DPS
ShurikenTier IVPierces or bounces on crit — not in this figure
—generic #22
26.26DPS
CrossbowTier IVPierces or bounces on crit — not in this figure
—generic #23
25.01DPS
ShredderTier IVExplosion damage — not in this figure
—generic #24
24.52DPS
FireballTier IVBurning damage — not in this figureExplosion damage — not in this figure
—generic #25
23.42DPS
JavelinTier IVEvery Nth projectile differs — not in this figure
—generic #26
21.05DPS
FluteTier IVCharms enemies
—generic #27
19.46DPS
SlingshotTier IV
—generic #28
18.73DPS
BlunderbussTier IV
—generic #29
14.07DPS
FlamethrowerTier IVBurning damage — not in this figure
—generic #30
9.68DPS
WandTier IVBurning damage — not in this figure
—generic #31
1.74DPS
Metric boundary
The lists compare expected direct damage to one primary target per second. They do not combine melee with ranged, and they do not model enemy armor, target density, positioning, closing distance, survivability, misses or spread, overkill, explosions, burning, spawned attacks, later pierce or bounce targets, or conditional target bonuses. Those omitted factors can change results observed during a run.