Every point of Elemental Damage adds 0.01 raw damage to each hit before rounding and % Damage.
Ranged weapon · Base game · tier II–IV
Flamethrower
At zero bonus stats
11.11 DPSExpected primary-target DPS (before enemy armor)
Tier IV · steady-state mean cycle 0.09 s · one equipped weaponThe coefficients competitors leave out
What Flamethrower scales from
Use your current stats
Your Flamethrower numbers
Using zero bonus player stats
The keep-stacking answer
What +1 more point is worth now
+1 Elemental Damage+0.00 DPS
Metric boundary
What this number means
Expected primary-target DPS (before enemy armor) includes weapon base damage, the listed scaling coefficients, % Damage, weapon and player crit chance, projectile count, shooting duration, and steady-state mean cooldown. It assumes every projectile aimed at the primary target connects.
It excludes enemy armor, weapon-set damage bonuses, later pierce or bounce targets, melee area targets, misses, overkill, burning, explosions, spawned projectiles, on-hit effects, and weapon-scripted damage changes. The chain figure is separate and assumes enough distinct targets for every listed bounce and pierce. Neither figure is “actual DPS.”
Listed values + computed output
All available tiers
Zero player bonus stats
| Metric | Tier II | Tier III | Tier IV |
|---|---|---|---|
| Base damage | 1 | 1 | 1 |
| Cooldown | 5 ticks0.08 seconds | 5 ticks0.08 seconds | 3 ticks0.05 seconds |
| Critical hit | 0% × 2 | 0% × 2 | 0% × 2 |
| Elemental Damage scaling | × 0.01 | × 0.01 | × 0.01 |
| Shop price | 56 | 103 | 207 |
| Expected damage / hit | 1.00 | 1.00 | 1.00 |
| Expected primary-target DPS before enemy armor | 8.11 | 8.11 | 11.11 |
Same computation, read by weapon
Where Flamethrower is a notable outlier
This reads the character rankings the other way: which characters can’t equip Flamethrower at all, and which ones its computed rank moves materially away from the generic, zero-bonus order. Same comparison each character page uses — default 10 Max HP, zero other bonus stats, weapons at their highest usable tier, before enemy armor; full stated assumptions are on each character’s own page.
Cannot use this weapon
Ranks notably higher than generic
- Ranks 26 places higher for Artificer than generic (#4 of 31 ranged weapons here, #30 generic)
- Ranks 26 places higher for Masochist than generic (#4 of 31 ranged weapons here, #30 generic)
- Ranks 26 places higher for Pacifist than generic (#4 of 31 ranged weapons here, #30 generic)
- Ranks 19 places higher for Diver than generic (#11 of 31 ranged weapons here, #30 generic)
- Ranks 17 places higher for Brawler than generic (#13 of 31 ranged weapons here, #30 generic)
- Ranks 15 places higher for Renegade than generic (#15 of 31 ranged weapons here, #30 generic)





















