Brotato 1.1.15.4 · Player stat

What Max HP does in Brotato

Measured against all 79 weapon families: how many of them a point of Max HP actually moves, and where the first point that changes anything sits.

Measured across all 79 weapon families

1 of 79

gain anything at all from a single point of Max HP

4 move somewhere within +30 · highest available tier · 10 Max HP and no other bonus stats · one equipped weapon · before enemy armor

The number no wiki prints

What +1 Max HP is actually worth

Damage is truncated to a whole number after the scaling terms are summed, and rounded again after the global multiplier. A stat point that does not push a weapon past one of those steps changes its output by exactly nothing. Below, each weapon family was recomputed one point at a time from the shared baseline until its damage per second moved.

Weapon family Baseline DPS First point that changes it DPS after that point Average per point over +10
Potato ThrowerRanged 42.99 +5 46.62 +3.64 +0.72
ChopperMelee 46.20 +4 47.60 +1.40 +0.42
SpoonMelee 32.40 +4 33.55 +1.16 +0.35
ExcaliburMelee 380.86 +1 384.32 +3.46 +3.46

Largest return per point: Excalibur +3.46 DPS, Potato Thrower +0.72 DPS, Chopper +0.42 DPS.

Exact coefficients

What scales from Max HP

4 weapon families list Max HP as a damage scaling key at the highest tier. Each coefficient is raw damage added per resolved point, before the global multiplier.

Every listed source

Where Max HP comes from

Level-up upgrade

The Heart line, by the rarity it is offered at.

  • Common+3
  • Uncommon+6
  • Rare+9
  • Legendary+12

Filtered out of the upgrade offer for Wounded.

Items

31 items change Max HP with a plain added stat line.

Give it

Showing the 10 largest of 22.

Cost it

Stated, with its confidence

Max HP mechanics

Confidence words are the ones this site’s own model records. How these figures are calculated.

Metric boundary

What this site does not model for Max HP