Masochist official art

Base game character · Brotato 1.1.15.4

Masochist

Unlock: Win a run in Danger 3

Two separate computed views

Opening pool and across-run DPS

“Your opening pick” compares the starting pool with one weapon equipped, each family at the tier the pool actually offers it. “Across the whole run” compares every usable family at its highest usable tier.

Loadout identity

Starting choices and grants

Choose one unlocked entry from a normalized maximum pool of 11. A save’s visible pool can be smaller because unlock state and active DLC alter it.

Starting weapon pool

Relative to defaults

Base stat deltas

Max HP
+10
HP Regeneration
+20
Armor
+8
% Damage
−100

Only direct character deltas are shown here; selected starting entries and weapon-set bonuses are not presented as base stats.

Your opening pick · pool-limited view

Starting-pool DPS at Tier I

This answers the first weapon-choice comparison. The across-run ranking below answers a separate question across every usable weapon family.

The normalized maximum starting-weapon pool contains 11 families. A save can display fewer because only unlocked entries appear, and active DLC can alter the pool.

Reading this list: all eligible pool entries are compared together because the opening selection is choose-one. Each value is expected direct primary-target DPS with one weapon equipped, at the tier that family’s own starting-pool record declares.

How the opening-pool ranking is computed

This character’s starting-weapon pool, each family at its own pool-record tier, and 1 equipped weapon. Default 10 Max HP and zero other default combat stats; no bonus stats beyond Masochist’s fixed direct base deltas. Stat-gain factors, matching character weapon-set or weapon-type bonuses, and equipment-linked effects are applied through the shared damage calculation. The equipment context is 1 equipped weapon, 1 unique weapon family, 0 duplicate items, and a Tier I or Tier IV weapon counter set from the entry’s own tier; item, material, structure, and pet counters are 0.

The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects, and DPS is before enemy armor. Explosions, burning, spawned attacks, and later pierce or bounce targets are outside this metric.

  1. 1 Double Barrel Shotgun Double Barrel ShotgunTier I · Ranged 3.01DPS
  2. 2 Medical Gun Medical GunTier I · Ranged 1.31DPS
  3. 3 Wand WandTier I · RangedBurning damage — not in this figure 1.15DPS
  4. 4 Scissors ScissorsTier I · Melee 1.09DPS
  5. 5 Icicle IcicleTier I · Ranged 1.02DPS
  6. 6 Torch TorchTier I · MeleeBurning damage — not in this figure 0.91DPS
  7. 7 Sharp Tooth Sharp ToothTier I · Melee 0.90DPS
  8. 8 Spiky Shield Spiky ShieldTier I · Melee 0.89DPS
  9. 9 Rock RockTier I · Melee 0.66DPS
  10. 10 Cacti Club Cacti ClubTier I · MeleeExtra projectiles on hit — not in this figure 0.62DPS
Show 1 more entries (11 ranked from 11 pool families)
  1. 11 Ghost Axe Ghost AxeTier I · Melee 0.60DPS

Character-specific facts

Mechanics used or stated

Other declared mechanics

  • DeclaredOn hit (temporary): Damage +5 Bespoke trigger, stacking, or unit behavior is not used in the ranking.

Wanted-tag roll

On a 5% conditional item roll, the pool is filtered to entries tagged Max HP, Armor, HP Regeneration, Lifesteal when that filtered pool is non-empty.

Across the whole run · all usable families

Ranked by computed DPS for this character

Unlike the opening-pool view, this uses every usable weapon family at its highest usable tier and the full stated weapon-count context. 77 weapons change position versus the generic order.

Reading the Masochist-specific column: ↑ 5 = 5 places higher in this character’s ranking than in the generic, zero-bonus ranking; ↓ 5 = 5 places lower; = same place. “generic #N” is the weapon’s rank with no character bonuses applied.

“Other-weapon DPS” on a row: that family writes a stat into your player stats when it is equipped, and every other weapon you carry reads the same stat block. The figure counts how many of the 78 other families Masochist can use compute a different DPS while it is carried, then names the largest single change. Each family is measured on its own under this ranking’s assumptions and this character’s stat-gain factors, so those are independent results rather than one loadout, and they differ by family — the largest is stated as the largest, not as a rate they share. The row’s own DPS above does not include the write.

How this ranking is computed

Default 10 Max HP and zero other default combat stats; no bonus stats beyond Masochist’s direct base deltas; 6 equipped weapons from distinct families; the listed weapon is at its highest tier this character can use. Other equipped weapons are assumed Tier II or III. Item, material, structure, pet, and duplicate-item counters are 0 unless a note below says otherwise.

The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects. DPS is before enemy armor. Character-local weapon bonuses and the stated equipment counters are applied through the calculator’s staged truncation, rounding, and timing rules.

Melee weapons

  1. 1 Drill DrillTier IVBuilds up during the wave — not in this figure ↑ 27generic #28 4.33DPS
  2. 2 Knife KnifeTier IV ↑ 10generic #12 3.17DPS
  3. 3 Claw ClawTier IV ↑ 18generic #21 2.40DPS
  4. 4 Circular Saw Circular SawTier IV ↑ 20generic #24 1.90DPS
  5. 5 Thief Dagger Thief DaggerTier IV ↑ 15generic #20 1.86DPS
  6. 6 Excalibur ExcaliburTier IV ↓ 5generic #1 1.77DPS
  7. 7 Screwdriver ScrewdriverTier IVSpawns structures — not in this figure ↑ 24generic #31 1.74DPS
  8. 8 Chainsaw ChainsawTier IVBonus vs healthy targets — not in this figure ↑ 21generic #29 1.74DPS
  9. 9 Fist FistTier IV ↓ 4generic #5 1.67DPS
  10. 10 Flaming Brass Knuckles Flaming Brass KnucklesTier IVBurning damage — not in this figure ↓ 7generic #3 1.67DPS
  11. 11 Power Fist Power FistTier IVExplosion damage — not in this figure ↓ 7generic #4 1.67DPS
  12. 12 Hatchet HatchetTier IV ↑ 2generic #14 1.58DPS
  13. 13 Scissors ScissorsTier IV ↑ 23generic #36 1.56DPS
  14. 14 Sickle SickleTier IV ↑ 25generic #39 1.42DPS
  15. 15 Scythe ScytheTier IV ↓ 13generic #2 1.41DPS
  16. 16 Hand HandTier IV ↑ 31generic #47 1.38DPS
  17. 17 Lightning Shiv Lightning ShivTier IVExtra projectiles on hit — not in this figure ↑ 23generic #40 1.36DPS
  18. 18 Chopper ChopperTier IV ↑ 8generic #26 1.34DPS
  19. 19 Sharp Tooth Sharp ToothTier IV ↑ 23generic #42 1.28DPS
  20. 20 Torch TorchTier IVBurning damage — not in this figure ↑ 28generic #48 1.20DPS
  21. 21 Pruner PrunerTier IV ↑ 13generic #34 1.20DPS
  22. 22 Spoon SpoonTier IV ↑ 10generic #32 1.11DPS
  23. 23 Brass Knuckles Brass KnucklesTier II ↑ 23generic #46 1.08DPS
  24. 24 Quarterstaff QuarterstaffTier IV ↑ 6generic #30 1.07DPS
  25. 25 Captain’s Sword Captain’s SwordTier IVScales with free weapon slots — not in this figure ↓ 16generic #9 1.04DPS
  26. 26 Vorpal Sword Vorpal SwordTier IVInstant-kill chance — not in this figure ↓ 7generic #19 1.04DPS
  27. 27 Sword SwordTier IV ↓ 11generic #16 1.00DPS
  28. 28 Plank PlankTier IVExplosion damage — not in this figure ↑ 5generic #33 1.00DPS
  29. 29 Spiky Shield Spiky ShieldTier IV ↑ 6generic #35 0.99DPS
  30. 30 Stick StickTier IV ↑ 15generic #45 0.94DPS
  31. 31 Ghost Flint Ghost FlintTier IV ↑ 10generic #41 0.94DPS
  32. 32 Thunder Sword Thunder SwordTier IVExtra projectiles on hit — not in this figure ↓ 17generic #15 0.94DPS
  33. 33 Mace MaceTier IVDeclares a stat this figure ignores Other-weapon DPS: 72 of 78 usable families lower · largest change −8.8% ↓ 25generic #8 0.91DPS
  34. 34 Lute LuteTier IVEnemies take more damage — not in this figure ↑ 10generic #44 0.90DPS
  35. 35 Hiking Pole Hiking PoleTier IV ↑ 3generic #38 0.88DPS
  36. 36 Rock RockTier IV ↓ 14generic #22 0.86DPS
  37. 37 Spear SpearTier IV ↓ 14generic #23 0.81DPS
  38. 38 Jousting Lance Jousting LanceTier IVDeclares a stat this figure ignores ↓ 11generic #27 0.77DPS
  39. 39 DEX-troyer DEX-troyerTier IVExplosion damage — not in this figureExtra projectiles on hit — not in this figure ↓ 26generic #13 0.77DPS
  40. 40 Cacti Club Cacti ClubTier IVExtra projectiles on hit — not in this figure ↓ 15generic #25 0.75DPS
  41. 41 Brick BrickTier IV ↓ 34generic #7 0.74DPS
  42. 42 Trident TridentTier IVBonus vs healthy targets — not in this figure ↓ 24generic #18 0.73DPS
  43. 43 Plasma Sledge Plasma SledgeTier IVExplosion damage — not in this figure ↓ 33generic #10 0.69DPS
  44. 44 Wrench WrenchTier IVSpawns a turret — not in this figure ↓ 1generic #43 0.69DPS
  45. 45 Hammer HammerTier IVKnockback ↓ 34generic #11 0.68DPS
  46. 46 Ghost Axe Ghost AxeTier IV ↓ 9generic #37 0.68DPS
  47. 47 Anchor AnchorTier IV ↓ 30generic #17 0.57DPS
  48. 48 War Hammer War HammerTier IV ↓ 42generic #6 0.53DPS

Ranged weapons

  1. 1 Chain Gun Chain GunTier IV ↑ 11generic #12 29.56DPS
  2. 2 Gatling Laser Gatling LaserTier IV ↓ 1generic #1 14.12DPS
  3. 3 Minigun MinigunTier IV ↑ 11generic #14 9.97DPS
  4. 4 Flamethrower FlamethrowerTier IVBurning damage — not in this figure ↑ 26generic #30 9.68DPS
  5. 5 SMG SMGTier IV ↑ 10generic #15 6.18DPS
  6. 6 Double Barrel Shotgun Double Barrel ShotgunTier IV ↑ 11generic #17 5.15DPS
  7. 7 Taser TaserTier IVSlow zone ↑ 2generic #9 4.34DPS
  8. 8 Potato Thrower Potato ThrowerTier IV ↑ 10generic #18 3.43DPS
  9. 9 Shuriken ShurikenTier IVPierces or bounces on crit — not in this figure ↑ 13generic #22 2.05DPS
  10. 10 Medical Gun Medical GunTier IV generic #10 1.98DPS
  11. 11 Icicle IcicleTier IV ↓ 7generic #4 1.98DPS
  12. 12 Wand WandTier IVBurning damage — not in this figure ↑ 19generic #31 1.74DPS
  13. 13 Revolver RevolverTier IV ↓ 6generic #7 1.66DPS
  14. 14 Grenade Launcher Grenade LauncherTier IVExplosion damage — not in this figure ↑ 2generic #16 1.65DPS
  15. 15 Harpoon Gun Harpoon GunTier IVSlow zone ↑ 6generic #21 1.51DPS
  16. 16 Pistol PistolTier IV ↓ 10generic #6 1.44DPS
  17. 17 Flute FluteTier IVCharms enemies ↑ 10generic #27 1.31DPS
  18. 18 Crossbow CrossbowTier IVPierces or bounces on crit — not in this figure ↑ 5generic #23 1.28DPS
  19. 19 Ghost Scepter Ghost ScepterTier IV ↑ 1generic #20 1.24DPS
  20. 20 Fireball FireballTier IVBurning damage — not in this figureExplosion damage — not in this figure ↑ 5generic #25 1.19DPS
  21. 21 Rail Gun Rail GunTier IVBuilds up during the wave — not in this figure ↓ 2generic #19 1.08DPS
  22. 22 Javelin JavelinTier IVEvery Nth projectile differs — not in this figure ↑ 4generic #26 1.05DPS
  23. 23 Rocket Launcher Rocket LauncherTier IVExplosion damage — not in this figure ↓ 20generic #3 1.00DPS
  24. 24 Shredder ShredderTier IVExplosion damage — not in this figure generic #24 0.98DPS
  25. 25 Slingshot SlingshotTier IV ↑ 3generic #28 0.94DPS
  26. 26 Sniper Gun Sniper GunTier IVExtra projectiles on hit — not in this figure ↓ 13generic #13 0.67DPS
  27. 27 Particle Accelerator Particle AcceleratorTier IVBurning damage — not in this figureSlows on hit ↓ 22generic #5 0.64DPS
  28. 28 Laser Gun Laser GunTier IV ↓ 20generic #8 0.62DPS
  29. 29 Nuclear Launcher Nuclear LauncherTier IVExplosion damage — not in this figure ↓ 18generic #11 0.49DPS
  30. 30 Obliterator ObliteratorTier IV ↓ 28generic #2 0.32DPS
  31. 31 Blunderbuss BlunderbussTier IV ↓ 2generic #29 0.20DPS

Metric boundary

What the across-run ranking does not claim

The lists compare expected direct damage to one primary target per second. They do not combine melee with ranged, and they do not model enemy armor, target density, positioning, closing distance, survivability, misses or spread, overkill, explosions, burning, spawned attacks, later pierce or bounce targets, or conditional target bonuses. Those omitted factors can change results observed during a run.