Loud official art

Base game character · Brotato 1.1.15.4

Loud

Unlock: Kill 5000 enemies

Two separate computed views

Opening pool and across-run DPS

“Your opening pick” compares Tier I records in the starting pool with one weapon equipped. “Across the whole run” compares every usable family at its highest usable tier.

Loadout identity

Starting choices and grants

Choose one unlocked entry from a normalized maximum pool of 24. A save’s visible pool can be smaller because unlock state and active DLC alter it.

Starting weapon pool

Relative to defaults

Base stat deltas

% Damage
+30

Only direct character deltas are shown here; selected starting entries and weapon-set bonuses are not presented as base stats.

Your opening pick · pool-limited view

Tier I starting-pool DPS

This answers the first weapon-choice comparison. The across-run ranking below answers a separate question across every usable weapon family.

The normalized maximum starting-weapon pool contains 24 families. A save can display fewer because only unlocked entries appear, and active DLC can alter the pool.

Reading this list: all eligible pool entries are compared together because the opening selection is choose-one. Each value is expected direct primary-target DPS at Tier I with one weapon equipped.

How the opening-pool ranking is computed

Tier I, this character’s starting-weapon pool, and 1 equipped weapon. Default 10 Max HP and zero other default combat stats; no bonus stats beyond Loud’s fixed direct base deltas. Stat-gain factors, matching character weapon-set or weapon-type bonuses, and equipment-linked effects are applied through the shared damage calculation. The equipment context is 1 equipped weapon, 1 unique weapon family, 1 Tier I weapon, 0 Tier IV weapons, and 0 duplicate items; item, material, structure, and pet counters are 0.

The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects, and DPS is before enemy armor. Explosions, burning, spawned attacks, and later pierce or bounce targets are outside this metric.

  1. 1 SMG SMGTier I · Ranged 24.12DPS
  2. 2 Jousting Lance Jousting LanceTier I · Melee 16.90DPS
  3. 3 Rock RockTier I · Melee 16.28DPS
  4. 4 Pistol PistolTier I · Ranged 14.67DPS
  5. 5 Hatchet HatchetTier I · Melee 13.55DPS
  6. 6 Spear SpearTier I · Melee 13.51DPS
  7. 7 Crossbow CrossbowTier I · Ranged 13.32DPS
  8. 8 Icicle IcicleTier I · Ranged 13.21DPS
  9. 9 Shuriken ShurikenTier I · Ranged 12.40DPS
  10. 10 Cacti Club Cacti ClubTier I · Melee 12.38DPS
Show 14 more Tier I entries (24 ranked from 24 pool families)
  1. 11 Double Barrel Shotgun Double Barrel ShotgunTier I · Ranged 12.06DPS
  2. 12 Pruner PrunerTier I · Melee 11.44DPS
  3. 13 Slingshot SlingshotTier I · Ranged 11.01DPS
  4. 14 Plank PlankTier I · Melee 10.91DPS
  5. 15 Screwdriver ScrewdriverTier I · Melee 10.36DPS
  6. 16 Claw ClawTier I · Melee 9.91DPS
  7. 17 Wrench WrenchTier I · Melee 9.67DPS
  8. 18 Ghost Axe Ghost AxeTier I · Melee 9.52DPS
  9. 19 Thief Dagger Thief DaggerTier I · Melee 9.50DPS
  10. 20 Quarterstaff QuarterstaffTier I · Melee 9.30DPS
  11. 21 Ghost Flint Ghost FlintTier I · Melee 6.60DPS
  12. 22 Shredder ShredderTier I · Ranged 5.55DPS
  13. 23 Lightning Shiv Lightning ShivTier I · Melee 4.12DPS
  14. 24 Torch TorchTier I · Melee 0.91DPS

Character-specific facts

Mechanics used or stated

Other declared mechanics

  • DeclaredNumber of enemies +50 Bespoke trigger, stacking, or unit behavior is not used in the ranking.
  • DeclaredEach wave end: Harvesting -3 Bespoke trigger, stacking, or unit behavior is not used in the ranking.

Wanted-tag roll

On a 5% conditional item roll, the pool is filtered to entries tagged More Enemies when that filtered pool is non-empty.

Across the whole run · all usable families

Ranked by computed DPS for this character

Unlike the opening-pool view, this uses every usable weapon family at its highest usable tier and the full stated weapon-count context. 17 weapons change position versus the generic order.

Reading the Loud-specific column: ↑ 5 = 5 places higher in this character’s ranking than in the generic, zero-bonus ranking; ↓ 5 = 5 places lower; = same place. “generic #N” is the weapon’s rank with no character bonuses applied.

How this ranking is computed

Default 10 Max HP and zero other default combat stats; no bonus stats beyond Loud’s direct base deltas; 6 equipped weapons from distinct families; the listed weapon is at its highest tier this character can use. Other equipped weapons are assumed Tier II or III. Item, material, structure, pet, and duplicate-item counters are 0 unless a note below says otherwise.

The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects. DPS is before enemy armor. Character-local weapon bonuses and the stated equipment counters are applied through the calculator’s staged truncation, rounding, and timing rules.

Melee weapons

  1. 1 Excalibur ExcaliburTier IV generic #1 485.38DPS
  2. 2 Scythe ScytheTier IV generic #2 274.69DPS
  3. 3 Flaming Brass Knuckles Flaming Brass KnucklesTier IV generic #3 172.56DPS
  4. 4 Power Fist Power FistTier IV generic #4 172.56DPS
  5. 5 Fist FistTier IV generic #5 137.72DPS
  6. 6 War Hammer War HammerTier IV generic #6 135.50DPS
  7. 7 Brick BrickTier IV generic #7 113.58DPS
  8. 8 Mace MaceTier IV generic #8 112.27DPS
  9. 9 Captain’s Sword Captain’s SwordTier IV generic #9 108.28DPS
  10. 10 Plasma Sledge Plasma SledgeTier IV generic #10 107.23DPS
  11. 11 Hammer HammerTier IV generic #11 106.05DPS
  12. 12 Knife KnifeTier IV generic #12 104.56DPS
  13. 13 DEX-troyer DEX-troyerTier IV generic #13 100.16DPS
  14. 14 Hatchet HatchetTier IV generic #14 93.17DPS
  15. 15 Thunder Sword Thunder SwordTier IV generic #15 91.96DPS
  16. 16 Sword SwordTier IV generic #16 85.34DPS
  17. 17 Anchor AnchorTier IV generic #17 80.30DPS
  18. 18 Trident TridentTier IV generic #18 75.71DPS
  19. 19 Vorpal Sword Vorpal SwordTier IV generic #19 74.96DPS
  20. 20 Claw ClawTier IV ↑ 1generic #21 72.91DPS
  21. 21 Thief Dagger Thief DaggerTier IV ↓ 1generic #20 72.57DPS
  22. 22 Rock RockTier IV generic #22 70.17DPS
  23. 23 Spear SpearTier IV generic #23 63.06DPS
  24. 24 Circular Saw Circular SawTier IV generic #24 62.61DPS
  25. 25 Cacti Club Cacti ClubTier IV generic #25 58.89DPS
  26. 26 Chopper ChopperTier IV generic #26 57.72DPS
  27. 27 Jousting Lance Jousting LanceTier IV generic #27 50.17DPS
  28. 28 Drill DrillTier IV generic #28 49.77DPS
  29. 29 Chainsaw ChainsawTier IV generic #29 44.49DPS
  30. 30 Quarterstaff QuarterstaffTier IV generic #30 41.14DPS
  31. 31 Screwdriver ScrewdriverTier IV generic #31 40.99DPS
  32. 32 Spoon SpoonTier IV generic #32 40.11DPS
  33. 33 Pruner PrunerTier IV ↑ 1generic #34 39.50DPS
  34. 34 Plank PlankTier IV ↓ 1generic #33 39.10DPS
  35. 35 Spiky Shield Spiky ShieldTier IV generic #35 38.48DPS
  36. 36 Scissors ScissorsTier IV generic #36 37.60DPS
  37. 37 Ghost Axe Ghost AxeTier IV generic #37 35.37DPS
  38. 38 Hiking Pole Hiking PoleTier IV generic #38 33.82DPS
  39. 39 Sickle SickleTier IV generic #39 28.39DPS
  40. 40 Lightning Shiv Lightning ShivTier IV generic #40 27.25DPS
  41. 41 Ghost Flint Ghost FlintTier IV generic #41 24.40DPS
  42. 42 Sharp Tooth Sharp ToothTier IV generic #42 24.38DPS
  43. 43 Wrench WrenchTier IV generic #43 21.47DPS
  44. 44 Lute LuteTier IV generic #44 18.56DPS
  45. 45 Stick StickTier IV generic #45 14.82DPS
  46. 46 Brass Knuckles Brass KnucklesTier II generic #46 14.03DPS
  47. 47 Hand HandTier IV generic #47 1.38DPS
  48. 48 Torch TorchTier IV generic #48 1.20DPS

Ranged weapons

  1. 1 Gatling Laser Gatling LaserTier IV generic #1 183.53DPS
  2. 2 Obliterator ObliteratorTier IV generic #2 165.65DPS
  3. 3 Rocket Launcher Rocket LauncherTier IV generic #3 103.60DPS
  4. 4 Icicle IcicleTier IV generic #4 102.78DPS
  5. 5 Particle Accelerator Particle AcceleratorTier IV generic #5 99.35DPS
  6. 6 Pistol PistolTier IV generic #6 93.75DPS
  7. 7 Chain Gun Chain GunTier IV ↑ 5generic #12 87.80DPS
  8. 8 Revolver RevolverTier IV ↓ 1generic #7 86.46DPS
  9. 9 Laser Gun Laser GunTier IV ↓ 1generic #8 81.15DPS
  10. 10 Taser TaserTier IV ↓ 1generic #9 78.06DPS
  11. 11 Medical Gun Medical GunTier IV ↓ 1generic #10 77.25DPS
  12. 12 Nuclear Launcher Nuclear LauncherTier IV ↓ 1generic #11 75.89DPS
  13. 13 Minigun MinigunTier IV ↑ 1generic #14 69.77DPS
  14. 14 Sniper Gun Sniper GunTier IV ↓ 1generic #13 69.33DPS
  15. 15 Double Barrel Shotgun Double Barrel ShotgunTier IV ↑ 2generic #17 61.80DPS
  16. 16 SMG SMGTier IV ↓ 1generic #15 61.53DPS
  17. 17 Grenade Launcher Grenade LauncherTier IV ↓ 1generic #16 60.49DPS
  18. 18 Potato Thrower Potato ThrowerTier IV generic #18 54.13DPS
  19. 19 Rail Gun Rail GunTier IV generic #19 50.25DPS
  20. 20 Ghost Scepter Ghost ScepterTier IV generic #20 48.20DPS
  21. 21 Harpoon Gun Harpoon GunTier IV generic #21 38.62DPS
  22. 22 Shuriken ShurikenTier IV generic #22 34.59DPS
  23. 23 Shredder ShredderTier IV ↑ 1generic #24 32.37DPS
  24. 24 Crossbow CrossbowTier IV ↓ 1generic #23 31.81DPS
  25. 25 Fireball FireballTier IV generic #25 30.45DPS
  26. 26 Javelin JavelinTier IV generic #26 27.37DPS
  27. 27 Flute FluteTier IV generic #27 25.91DPS
  28. 28 Slingshot SlingshotTier IV generic #28 24.35DPS
  29. 29 Blunderbuss BlunderbussTier IV generic #29 18.29DPS
  30. 30 Flamethrower FlamethrowerTier IV generic #30 9.68DPS
  31. 31 Wand WandTier IV generic #31 1.74DPS

Metric boundary

What the across-run ranking does not claim

The lists compare expected direct damage to one primary target per second. They do not combine melee with ranged, and they do not model enemy armor, target density, positioning, closing distance, survivability, misses or spread, overkill, explosions, burning, spawned attacks, later pierce or bounce targets, or conditional target bonuses. Those omitted factors can change results observed during a run.