Brotato 1.1.15.4 · Player stat

What Engineering does in Brotato

Measured against all 79 weapon families: how many of them a point of Engineering actually moves, and where the first point that changes anything sits.

Measured across all 79 weapon families

7 of 79

gain anything at all from a single point of Engineering

9 move somewhere within +30 · highest available tier · 10 Max HP and no other bonus stats · one equipped weapon · before enemy armor

The number no wiki prints

What +1 Engineering is actually worth

Damage is truncated to a whole number after the scaling terms are summed, and rounded again after the global multiplier. A stat point that does not push a weapon past one of those steps changes its output by exactly nothing. Below, each weapon family was recomputed one point at a time from the shared baseline until its damage per second moved.

Weapon family Baseline DPS First point that changes it DPS after that point Average per point over +10
ScrewdriverMelee 33.03 +2 34.85 +1.82 +1.32
PlankMelee 31.62 +2 32.67 +1.05 +0.95
Chain GunRanged 65.48 +1 98.71 +33.23 +32.74
DrillMelee 38.85 +1 43.29 +4.44 +3.88
ChainsawMelee 34.89 +1 36.66 +1.77 +1.74
War HammerMelee 104.23 +1 105.27 +1.04 +1.04
DEX-troyerMelee 77.53 +1 78.30 +0.78 +0.78
BrickMelee 87.37 +1 88.11 +0.74 +0.73
Particle AcceleratorRanged 76.42 +1 77.06 +0.64 +0.64

Largest return per point: Chain Gun +32.74 DPS, Drill +3.88 DPS, Chainsaw +1.74 DPS.

Exact coefficients

What scales from Engineering

9 weapon families list Engineering as a damage scaling key at the highest tier. Each coefficient is raw damage added per resolved point, before the global multiplier.

Placed structures

Structures that scale from Engineering

These are each structure’s own listed values, not a computed output figure. This site publishes no per-second number for a structure, because whether the player’s attack speed reaches one is unresolved.

Explosive TurretEngineering × 1.5
Damage
25
Cooldown
40 ticks0.67 seconds
Max range
500
Critical hit
0% × 2
Laser TurretEngineering × 1.25
Damage
20
Cooldown
40 ticks0.67 seconds
Max range
400
Critical hit
0% × 2
TylerEngineering × 0.9
Damage
12
Cooldown
120 ticks2 seconds
Max range
235
Critical hit
0% × 2
Builder's TurretEngineering × 0.8
Damage
10
Cooldown
32 ticks0.53 seconds
Max range
300
Critical hit
0% × 2
TurretEngineering × 0.8
Damage
10
Cooldown
32 ticks0.53 seconds
Max range
300
Critical hit
0% × 2
Medical TurretEngineering × 0.05
Damage
3
Cooldown
120 ticks2 seconds
Max range
400
Critical hit
0% × 2

Every listed source

Where Engineering comes from

Level-up upgrade

The Skull line, by the rarity it is offered at.

  • Common+2
  • Uncommon+3
  • Rare+4
  • Legendary+5

Items

19 items change Engineering with a plain added stat line.

Give it

Showing the 10 largest of 16.

Cost it

Characters

Start with it changed

Change how much every source gives

A gain modifier multiplies every point of Engineering from any source, including negative ones.

Stated, with its confidence

Engineering mechanics

Confidence words are the ones this site’s own model records. How these figures are calculated.

Metric boundary

What this site does not model for Engineering