Level-up upgrade
The Fingers line, by the rarity it is offered at.
- Common+3
- Uncommon+5
- Rare+7
- Legendary+9
Brotato 1.1.15.4 · Player stat
Measured against all 79 weapon families: how many of them a point of % Crit Chance actually moves, and where the first point that changes anything sits.
Measured across all 79 weapon families
79 of 79The number no wiki prints
Damage is truncated to a whole number after the scaling terms are summed, and rounded again after the global multiplier. A stat point that does not push a weapon past one of those steps changes its output by exactly nothing. Below, each weapon family was recomputed one point at a time from the shared baseline until its damage per second moved.
| Weapon family | Baseline DPS | First point that changes it | DPS after that point | Average per point over +10 |
|---|---|---|---|---|
| ExcaliburMelee | 380.86 | +1 | 385.83 +4.97 | +4.97 |
| Gatling LaserRanged | 163.64 | +1 | 166.36 +2.73 | +2.73 |
| ScytheMelee | 215.22 | +1 | 217.31 +2.09 | +2.09 |
| ObliteratorRanged | 127.42 | +1 | 128.66 +1.24 | +1.24 |
| IcicleRanged | 80.00 | +1 | 81.14 +1.14 | +1.14 |
| Sniper GunRanged | 53.33 | +1 | 54.33 +1.00 | +1.00 |
| KnifeMelee | 82.16 | +1 | 83.15 +0.99 | +0.99 |
| Captain’s SwordMelee | 86.95 | +1 | 87.80 +0.84 | +0.84 |
| Grenade LauncherRanged | 47.37 | +1 | 48.16 +0.79 | +0.79 |
| Rocket LauncherRanged | 79.69 | +1 | 80.46 +0.77 | +0.77 |
| DEX-troyerMelee | 77.53 | +1 | 78.28 +0.75 | +0.75 |
| Particle AcceleratorRanged | 76.42 | +1 | 77.16 +0.74 | +0.74 |
Showing 12 of the 79 weapon families this stat moves, hardest breakpoint first.
Largest return per point: Excalibur +4.97 DPS, Gatling Laser +2.73 DPS, Scythe +2.09 DPS.
Exact coefficients
Confirmed No weapon lists this as a scaling key, and it still reaches every weapon: it is added to each weapon’s own base critical chance when that weapon initializes.
Every listed source
The Fingers line, by the rarity it is offered at.
20 items change % Crit Chance with a plain added stat line.
Night Goggles
+15Legendary · price 95
Sunglasses
+10Uncommon · price 50
Insanity
+6Common · price 20
Alloy
+5Rare · price 80
Blindfold
+5Uncommon · price 45
Exoskeleton
+5Legendary · price 90
Frozen Heart
+5Rare · price 90
Pile of Books
+5Uncommon · price 60
Poisonous Tonic
+5Rare · price 80
Energy Bracelet
+4Uncommon · price 55
Showing the 10 largest of 13.
Octopus
−8Legendary · price 105
Heavy Bullets
−5Legendary · price 100
Rip and Tear
−5Rare · price 65
Medal
−4Uncommon · price 55
Bowler Hat
−3Rare · price 75
Compass
−3Uncommon · price 40
Goat Skull
−2Common · price 25
A gain modifier multiplies every point of % Crit Chance from any source, including negative ones.
Stated, with its confidence
Confidence words are the ones this site’s own model records. How these figures are calculated.
Metric boundary