Brotato 1.1.15.4 · Player stat

What % Crit Chance does in Brotato

Measured against all 79 weapon families: how many of them a point of % Crit Chance actually moves, and where the first point that changes anything sits.

Measured across all 79 weapon families

79 of 79

gain anything at all from a single point of % Crit Chance

79 move somewhere within +30 · highest available tier · 10 Max HP and no other bonus stats · one equipped weapon · before enemy armor

The number no wiki prints

What +1 % Crit Chance is actually worth

Damage is truncated to a whole number after the scaling terms are summed, and rounded again after the global multiplier. A stat point that does not push a weapon past one of those steps changes its output by exactly nothing. Below, each weapon family was recomputed one point at a time from the shared baseline until its damage per second moved.

Weapon family Baseline DPS First point that changes it DPS after that point Average per point over +10
ExcaliburMelee 380.86 +1 385.83 +4.97 +4.97
Gatling LaserRanged 163.64 +1 166.36 +2.73 +2.73
ScytheMelee 215.22 +1 217.31 +2.09 +2.09
ObliteratorRanged 127.42 +1 128.66 +1.24 +1.24
IcicleRanged 80.00 +1 81.14 +1.14 +1.14
Sniper GunRanged 53.33 +1 54.33 +1.00 +1.00
KnifeMelee 82.16 +1 83.15 +0.99 +0.99
Captain’s SwordMelee 86.95 +1 87.80 +0.84 +0.84
Grenade LauncherRanged 47.37 +1 48.16 +0.79 +0.79
Rocket LauncherRanged 79.69 +1 80.46 +0.77 +0.77
DEX-troyerMelee 77.53 +1 78.28 +0.75 +0.75
Particle AcceleratorRanged 76.42 +1 77.16 +0.74 +0.74

Showing 12 of the 79 weapon families this stat moves, hardest breakpoint first.

Largest return per point: Excalibur +4.97 DPS, Gatling Laser +2.73 DPS, Scythe +2.09 DPS.

Exact coefficients

What scales from % Crit Chance

Confirmed No weapon lists this as a scaling key, and it still reaches every weapon: it is added to each weapon’s own base critical chance when that weapon initializes.

Every listed source

Where % Crit Chance comes from

Level-up upgrade

The Fingers line, by the rarity it is offered at.

  • Common+3
  • Uncommon+5
  • Rare+7
  • Legendary+9

Items

20 items change % Crit Chance with a plain added stat line.

Give it

Showing the 10 largest of 13.

Cost it

Characters

Change how much every source gives

A gain modifier multiplies every point of % Crit Chance from any source, including negative ones.

Stated, with its confidence

% Crit Chance mechanics

Confidence words are the ones this site’s own model records. How these figures are calculated.

Metric boundary

What this site does not model for % Crit Chance