Speedy official art

Base game character · Brotato 1.1.15.4

Speedy

Unlock: Reach 50 % Speed

Two separate computed views

Opening pool and across-run DPS

“Your opening pick” compares the starting pool with one weapon equipped, each family at the tier the pool actually offers it. “Across the whole run” compares every usable family at its highest usable tier.

Loadout identity

Starting choices and grants

Choose one unlocked entry from a normalized maximum pool of 12. A save’s visible pool can be smaller because unlock state and active DLC alter it.

Starting weapon pool

Relative to defaults

Base stat deltas

% Speed
+30
Armor
−3

Only direct character deltas are shown here; selected starting entries and weapon-set bonuses are not presented as base stats.

Your opening pick · pool-limited view

Starting-pool DPS at Tier I

This answers the first weapon-choice comparison. The across-run ranking below answers a separate question across every usable weapon family.

The normalized maximum starting-weapon pool contains 12 families. A save can display fewer because only unlocked entries appear, and active DLC can alter the pool.

Reading this list: all eligible pool entries are compared together because the opening selection is choose-one. Each value is expected direct primary-target DPS with one weapon equipped, at the tier that family’s own starting-pool record declares.

“Other-weapon DPS” on a row: that family writes a stat into your player stats when it is equipped, and every weapon you carry afterwards reads the same stat block. The figure counts how many of the 11 other ranked families in this pool compute a different DPS while it is carried, then names the largest single change. It is measured in this opening context — one equipped weapon, each family at its own pool-record tier — so it is a separate figure from the same weapon’s cue in the across-run ranking below, which assumes a different loadout.

How the opening-pool ranking is computed

This character’s starting-weapon pool, each family at its own pool-record tier, and 1 equipped weapon. Default 10 Max HP and zero other default combat stats; no bonus stats beyond Speedy’s fixed direct base deltas. Stat-gain factors, matching character weapon-set or weapon-type bonuses, and equipment-linked effects are applied through the shared damage calculation. The equipment context is 1 equipped weapon, 1 unique weapon family, 0 duplicate items, and a Tier I or Tier IV weapon counter set from the entry’s own tier; item, material, structure, and pet counters are 0.

The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects, and DPS is before enemy armor. Explosions, burning, spawned attacks, and later pierce or bounce targets are outside this metric.

  1. 1 Fist FistTier I · Melee 29.74DPS
  2. 2 Knife KnifeTier I · Melee 28.03DPS
  3. 3 Jousting Lance Jousting LanceTier I · MeleeDeclares a stat this figure ignores Other-weapon DPS: 10 of 11 starting-pool families higher · largest change +11.5% 23.40DPS
  4. 4 Spear SpearTier I · Melee 20.26DPS
  5. 5 Stick StickTier I · Melee 18.14DPS
  6. 6 Ghost Flint Ghost FlintTier I · Melee 17.32DPS
  7. 7 Claw ClawTier I · Melee 16.98DPS
  8. 8 Screwdriver ScrewdriverTier I · MeleeSpawns structures — not in this figure 15.55DPS
  9. 9 Thief Dagger Thief DaggerTier I · Melee 15.43DPS
  10. 10 Pruner PrunerTier I · Melee 14.96DPS
Show 2 more entries (12 ranked from 12 pool families)
  1. 11 Shuriken ShurikenTier I · RangedPierces or bounces on crit — not in this figure 13.56DPS
  2. 12 Quarterstaff QuarterstaffTier I · Melee 12.15DPS

Character-specific facts

Mechanics used or stated

Other declared mechanics

  • ConfirmedLinked Melee Damage = truncate toward zero (1 × Speed / 2); uses all resolved sources This effect is resolved into the character stat block the ranking is computed from.
  • DeclaredWhile not moving (temporary): Armor -100 Bespoke trigger, stacking, or unit behavior is not used in the ranking.

Wanted-tag roll

On a 5% conditional item roll, the pool is filtered to entries tagged Speed when that filtered pool is non-empty.

Across the whole run · all usable families

Ranked by computed DPS for this character

Unlike the opening-pool view, this uses every usable weapon family at its highest usable tier and the full stated weapon-count context. 49 weapons change position versus the generic order.

Reading the Speedy-specific column: ↑ 5 = 5 places higher in this character’s ranking than in the generic, zero-bonus ranking; ↓ 5 = 5 places lower; = same place. “generic #N” is the weapon’s rank with no character bonuses applied.

“Other-weapon DPS” on a row: that family writes a stat into your player stats when it is equipped, and every other weapon you carry reads the same stat block. The figure counts how many of the 78 other families Speedy can use compute a different DPS while it is carried, then names the largest single change. Each family is measured on its own under this ranking’s assumptions and this character’s stat-gain factors, so those are independent results rather than one loadout, and they differ by family — the largest is stated as the largest, not as a rate they share. The row’s own DPS above does not include the write.

How this ranking is computed

Default 10 Max HP and zero other default combat stats; no bonus stats beyond Speedy’s direct base deltas; 6 equipped weapons from distinct families; the listed weapon is at its highest tier this character can use. Other equipped weapons are assumed Tier II or III. Item, material, structure, pet, and duplicate-item counters are 0 unless a note below says otherwise.

The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects. DPS is before enemy armor. Character-local weapon bonuses and the stated equipment counters are applied through the calculator’s staged truncation, rounding, and timing rules.

The linked +1 Melee Damage per 2 Speed resolves to +15 Melee Damage at this ranking’s stat baseline, and every figure below includes it.

Melee weapons

  1. 1 Excalibur ExcaliburTier IV generic #1 424.28DPS
  2. 2 Scythe ScytheTier IV generic #2 232.43DPS
  3. 3 Flaming Brass Knuckles Flaming Brass KnucklesTier IVBurning damage — not in this figure generic #3 157.63DPS
  4. 4 Power Fist Power FistTier IVExplosion damage — not in this figure generic #4 157.63DPS
  5. 5 Fist FistTier IV generic #5 131.08DPS
  6. 6 War Hammer War HammerTier IV generic #6 119.86DPS
  7. 7 Knife KnifeTier IV ↑ 5generic #12 117.23DPS
  8. 8 Plasma Sledge Plasma SledgeTier IVExplosion damage — not in this figure ↑ 2generic #10 103.12DPS
  9. 9 Captain’s Sword Captain’s SwordTier IVScales with free weapon slots — not in this figure generic #9 102.03DPS
  10. 10 Hammer HammerTier IVKnockback ↑ 1generic #11 101.98DPS
  11. 11 Mace MaceTier IVDeclares a stat this figure ignores Other-weapon DPS: 72 of 78 usable families lower · largest change −9.8% ↓ 3generic #8 99.37DPS
  12. 12 Brick BrickTier IV ↓ 5generic #7 98.30DPS
  13. 13 Drill DrillTier IVBuilds up during the wave — not in this figure ↑ 15generic #28 95.21DPS
  14. 14 Hatchet HatchetTier IV generic #14 94.75DPS
  15. 15 Thunder Sword Thunder SwordTier IVExtra projectiles on hit — not in this figure generic #15 91.02DPS
  16. 16 DEX-troyer DEX-troyerTier IVExplosion damage — not in this figureExtra projectiles on hit — not in this figure ↓ 3generic #13 88.60DPS
  17. 17 Sword SwordTier IV ↓ 1generic #16 80.32DPS
  18. 18 Circular Saw Circular SawTier IV ↑ 6generic #24 75.89DPS
  19. 19 Anchor AnchorTier IV ↓ 2generic #17 74.11DPS
  20. 20 Vorpal Sword Vorpal SwordTier IVInstant-kill chance — not in this figure ↓ 1generic #19 72.88DPS
  21. 21 Claw ClawTier IV generic #21 70.51DPS
  22. 22 Trident TridentTier IVBonus vs healthy targets — not in this figure ↓ 4generic #18 69.16DPS
  23. 23 Thief Dagger Thief DaggerTier IV ↓ 3generic #20 68.85DPS
  24. 24 Rock RockTier IV Other-weapon DPS: 4 of 78 usable families higher · largest change +16.7% ↓ 2generic #22 65.55DPS
  25. 25 Spear SpearTier IV ↓ 2generic #23 60.63DPS
  26. 26 Chainsaw ChainsawTier IVBonus vs healthy targets — not in this figure ↑ 3generic #29 59.92DPS
  27. 27 Cacti Club Cacti ClubTier IVExtra projectiles on hit — not in this figure ↓ 2generic #25 56.62DPS
  28. 28 Jousting Lance Jousting LanceTier IVDeclares a stat this figure ignores Other-weapon DPS: 49 of 78 usable families higher · largest change +12.6% ↓ 1generic #27 55.57DPS
  29. 29 Chopper ChopperTier IV ↓ 3generic #26 53.69DPS
  30. 30 Pruner PrunerTier IV ↑ 4generic #34 47.88DPS
  31. 31 Quarterstaff QuarterstaffTier IV ↓ 1generic #30 47.47DPS
  32. 32 Scissors ScissorsTier IV ↑ 4generic #36 46.27DPS
  33. 33 Plank PlankTier IVExplosion damage — not in this figure generic #33 43.11DPS
  34. 34 Screwdriver ScrewdriverTier IVSpawns structures — not in this figure ↓ 3generic #31 42.73DPS
  35. 35 Spoon SpoonTier IV ↓ 3generic #32 38.99DPS
  36. 36 Sickle SickleTier IV ↑ 3generic #39 38.33DPS
  37. 37 Ghost Axe Ghost AxeTier IV generic #37 37.41DPS
  38. 38 Lightning Shiv Lightning ShivTier IVExtra projectiles on hit — not in this figure ↑ 2generic #40 36.79DPS
  39. 39 Ghost Flint Ghost FlintTier IV ↑ 2generic #41 32.84DPS
  40. 40 Hiking Pole Hiking PoleTier IV ↓ 2generic #38 32.09DPS
  41. 41 Wrench WrenchTier IVSpawns a turret — not in this figure ↑ 2generic #43 27.01DPS
  42. 42 Brass Knuckles Brass KnucklesTier II ↑ 4generic #46 26.98DPS
  43. 43 Sharp Tooth Sharp ToothTier IV ↓ 1generic #42 26.82DPS
  44. 44 Stick StickTier IV ↑ 1generic #45 25.02DPS
  45. 45 Spiky Shield Spiky ShieldTier IV ↓ 10generic #35 23.68DPS
  46. 46 Lute LuteTier IVEnemies take more damage — not in this figure ↓ 2generic #44 20.32DPS
  47. 47 Torch TorchTier IVBurning damage — not in this figure ↑ 1generic #48 19.18DPS
  48. 48 Hand HandTier IV Other-weapon DPS: Sickle +22.2% ↓ 1generic #47 10.95DPS

Ranged weapons

  1. 1 Gatling Laser Gatling LaserTier IV generic #1 141.18DPS
  2. 2 Obliterator ObliteratorTier IV generic #2 127.42DPS
  3. 3 Rocket Launcher Rocket LauncherTier IVExplosion damage — not in this figure generic #3 79.69DPS
  4. 4 Icicle IcicleTier IV generic #4 79.06DPS
  5. 5 Particle Accelerator Particle AcceleratorTier IVBurning damage — not in this figureSlows on hit generic #5 76.42DPS
  6. 6 Pistol PistolTier IV generic #6 72.12DPS
  7. 7 Revolver RevolverTier IV generic #7 66.51DPS
  8. 8 Laser Gun Laser GunTier IV generic #8 62.42DPS
  9. 9 Taser TaserTier IVSlow zone generic #9 60.72DPS
  10. 10 Medical Gun Medical GunTier IV generic #10 59.42DPS
  11. 11 Nuclear Launcher Nuclear LauncherTier IVExplosion damage — not in this figure generic #11 58.38DPS
  12. 12 Chain Gun Chain GunTier IV generic #12 58.25DPS
  13. 13 Sniper Gun Sniper GunTier IVExtra projectiles on hit — not in this figure generic #13 53.33DPS
  14. 14 Harpoon Gun Harpoon GunTier IVSlow zone ↑ 7generic #21 52.01DPS
  15. 15 Minigun MinigunTier IV ↓ 1generic #14 49.84DPS
  16. 16 SMG SMGTier IV ↓ 1generic #15 49.22DPS
  17. 17 Grenade Launcher Grenade LauncherTier IVExplosion damage — not in this figure ↓ 1generic #16 46.45DPS
  18. 18 Double Barrel Shotgun Double Barrel ShotgunTier IV ↓ 1generic #17 46.35DPS
  19. 19 Potato Thrower Potato ThrowerTier IV ↓ 1generic #18 40.60DPS
  20. 20 Rail Gun Rail GunTier IVBuilds up during the wave — not in this figure ↓ 1generic #19 38.23DPS
  21. 21 Shuriken ShurikenTier IVPierces or bounces on crit — not in this figure ↑ 1generic #22 38.05DPS
  22. 22 Ghost Scepter Ghost ScepterTier IV ↓ 2generic #20 37.08DPS
  23. 23 Javelin JavelinTier IVEvery Nth projectile differs — not in this figure ↑ 3generic #26 36.84DPS
  24. 24 Crossbow CrossbowTier IVPierces or bounces on crit — not in this figure ↓ 1generic #23 25.01DPS
  25. 25 Shredder ShredderTier IVExplosion damage — not in this figure ↓ 1generic #24 24.52DPS
  26. 26 Fireball FireballTier IVBurning damage — not in this figureExplosion damage — not in this figure ↓ 1generic #25 23.42DPS
  27. 27 Flute FluteTier IVCharms enemies generic #27 19.46DPS
  28. 28 Slingshot SlingshotTier IV generic #28 18.73DPS
  29. 29 Blunderbuss BlunderbussTier IV generic #29 14.07DPS
  30. 30 Flamethrower FlamethrowerTier IVBurning damage — not in this figure generic #30 9.68DPS
  31. 31 Wand WandTier IVBurning damage — not in this figure generic #31 1.74DPS

Metric boundary

What the across-run ranking does not claim

The lists compare expected direct damage to one primary target per second. They do not combine melee with ranged, and they do not model enemy armor, target density, positioning, closing distance, survivability, misses or spread, overkill, explosions, burning, spawned attacks, later pierce or bounce targets, or conditional target bonuses. Those omitted factors can change results observed during a run.