Flute
× 0.25
Ranged
Brotato 1.1.15.4 · Player stat
Measured against all 79 weapon families: how many of them a point of Luck actually moves, and where the first point that changes anything sits.
Measured across all 79 weapon families
0 of 79The number no wiki prints
Damage is truncated to a whole number after the scaling terms are summed, and rounded again after the global multiplier. A stat point that does not push a weapon past one of those steps changes its output by exactly nothing. Below, each weapon family was recomputed one point at a time from the shared baseline until its damage per second moved.
Exact coefficients
2 weapon families list Luck as a damage scaling key at the highest tier. Each coefficient is raw damage added per resolved point, before the global multiplier.
Every listed source
The Nose line, by the rarity it is offered at.
17 items change Luck with a plain added stat line.
Lucky Charm
+30Rare · price 75
Panda
+25Legendary · price 100
Clover
+20Rare · price 65
Shady Potion
+20Uncommon · price 48
Wolf Helmet
+20Legendary · price 90
Bowler Hat
+15Rare · price 75
Propeller Hat
+10Common · price 28
Lost Duck
+8Common · price 25
Metal Detector
+6Uncommon · price 40
Potato
+5Legendary · price 95
Medikit
−10Legendary · price 95
Alien Magic
−8Rare · price 85
Black Belt
−8Uncommon · price 50
Fin
−8Rare · price 65
Terrified Onion
−5Common · price 15
Mushroom
−2Common · price 25
Book
−1Common · price 15
A gain modifier multiplies every point of Luck from any source, including negative ones.
Stated, with its confidence
Confidence words are the ones this site’s own model records. How these figures are calculated.
Metric boundary