Beast Master official art

Base game character · Brotato 1.1.15.4

Beast Master

Unlock: Unlock the Catling Gun, Bonk Dog, Bot-O-Mine, Blazemander and Lootworm items

Two separate computed views

Opening pool and across-run DPS

“Your opening pick” compares Tier I records in the starting pool with one weapon equipped. “Across the whole run” compares every usable family at its highest usable tier.

Loadout identity

Starting choices and grants

Choose one unlocked entry from a normalized maximum pool of 4. A save’s visible pool can be smaller because unlock state and active DLC alter it.

Starting item pool

  • Bonk Dog
  • Catling Gun
  • Blazemander
  • Bot-O-Mine

Added automatically after the choice

  • Lootworm

Relative to defaults

Base stat deltas

Luck
+10
No full wave-one stat vector is published.

It changes with the loadout: Linked Speed depends on pet. The ranking below uses only the fixed base deltas and its stated comparison context.

Character-specific facts

Mechanics used or stated

Weapon rules

  • No weapon slots

Other declared mechanics

  • ConfirmedLinked Speed = truncate toward zero (2 × pet / 1); uses permanent sources only
  • DeclaredBeast master effect +1 Bespoke trigger, stacking, or unit behavior is not used in the ranking.
  • DeclaredBoosted wanted item tag +1 Bespoke trigger, stacking, or unit behavior is not used in the ranking.

Wanted-tag roll

On a 10% conditional item roll, the pool is filtered to entries tagged Pet when that filtered pool is non-empty.

Offer filters, with exceptions

Filtered entries

Items and item groups below are filtered out of normal pre-final shop and crate rolls; listed upgrades are rerolled in normal pre-final level-up choices. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool. Upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions, and item/group filters do not ban weapons.

Items

Same item computation, read by character

Measured item outliers for Beast Master

Offer filtering is listed first, followed by higher and lower resolved direct-stat changes. The item-page calculation applies this character’s stat-gain factors to each item’s declared direct stat effects. A value group appears when the signed change is at least 50% of that item’s total absolute direct-stat magnitude.

Filtered from normal pre-final rolls

These items are filtered from normal pre-final shop and crate rolls. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool, and upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions.

  • Glasses — listed directly in the character filter
  • Jelly — listed directly in the character filter

Across the whole run · all usable families

Ranked by computed DPS for this character

Unlike the opening-pool view, this uses every usable weapon family at its highest usable tier and the full stated weapon-count context. 0 weapons change position versus the generic order.

Reading the Beast Master-specific column: ↑ 5 = 5 places higher in this character’s ranking than in the generic, zero-bonus ranking; ↓ 5 = 5 places lower; = same place. “generic #N” is the weapon’s rank with no character bonuses applied.

How this ranking is computed

This character has no weapon slots, so no weapon DPS order is presented.

The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects. DPS is before enemy armor. Character-local weapon bonuses and the stated equipment counters are applied through the calculator’s staged truncation, rounding, and timing rules.

Melee weapons

Beast Master has no weapon slots.

Ranged weapons

Beast Master has no weapon slots.

Metric boundary

What the across-run ranking does not claim

The lists compare expected direct damage to one primary target per second. They do not combine melee with ranged, and they do not model enemy armor, target density, positioning, closing distance, survivability, misses or spread, overkill, explosions, burning, spawned attacks, later pierce or bounce targets, or conditional target bonuses. Those omitted factors can change results observed during a run.