Brotato 1.1.15.4 · Player stat

What HP Regeneration does in Brotato

Measured against all 79 weapon families: none of them changed. This page states what is on record for HP Regeneration and where this site’s model stops, and publishes no damage figure it cannot compute.

Measured across all 79 weapon families

0 of 79

change their damage per second when HP Regeneration changes

Nothing moved at any increase up to +30 · highest available tier · 10 Max HP and no other bonus stats · one equipped weapon · before enemy armor

A measured negative

What this site measured for HP Regeneration

Every one of the 79 weapon families was recomputed at +1 through +30 HP Regeneration from the shared baseline. Not one changed its damage per second by any amount. That is a result, not a gap in the table: no damage figure is published for this stat because none can be computed from what is on record.

Exact coefficients

What scales from HP Regeneration

No weapon family lists HP Regeneration as a damage scaling key at any tier.

Every listed source

Where HP Regeneration comes from

Level-up upgrade

The Lungs line, by the rarity it is offered at.

  • Common+2
  • Uncommon+3
  • Rare+4
  • Legendary+5

Filtered out of the upgrade offer for Golem, Wounded.

Items

27 items change HP Regeneration with a plain added stat line.

Give it

Showing the 10 largest of 18.

Cost it

Characters

Start with it changed

Change how much every source gives

A gain modifier multiplies every point of HP Regeneration from any source, including negative ones.

Stated, with its confidence

HP Regeneration mechanics

Confidence words are the ones this site’s own model records. How these figures are calculated.

Metric boundary

What this site does not model for HP Regeneration