Anchor
× 1.25
Melee
Brotato 1.1.15.4 · Player stat
Measured against all 79 weapon families: how many of them a point of Curse actually moves, and where the first point that changes anything sits.
Measured across all 79 weapon families
2 of 79The number no wiki prints
Damage is truncated to a whole number after the scaling terms are summed, and rounded again after the global multiplier. A stat point that does not push a weapon past one of those steps changes its output by exactly nothing. Below, each weapon family was recomputed one point at a time from the shared baseline until its damage per second moved.
| Weapon family | Baseline DPS | First point that changes it | DPS after that point | Average per point over +10 |
|---|---|---|---|---|
| TridentMelee | 58.24 | +2 | 58.97 +0.73 | +0.36 |
| Captain’s SwordMelee | 86.95 | +1 | 88.04 +1.09 | +1.30 |
| AnchorMelee | 61.76 | +1 | 62.33 +0.57 | +0.67 |
Largest return per point: Captain’s Sword +1.30 DPS, Anchor +0.67 DPS, Trident +0.36 DPS.
Exact coefficients
3 weapon families list Curse as a damage scaling key at the highest tier. Each coefficient is raw damage added per resolved point, before the global multiplier.
Every listed source
4 items change Curse with a plain added stat line.
Kraken’s Eye
+15Legendary · price 110
Black Flag
+5Rare · price 60
Corrupted Shard
+1Common · price 12
Fish Hook
+1Uncommon · price 35
Sailor
+25
Stated, with its confidence
Confidence words are the ones this site’s own model records. How these figures are calculated.
Metric boundary