Brotato 1.1.15.4 · Player stat

What % Crit Damage does in Brotato

Measured against all 79 weapon families: none of them changed. This page states what is on record for % Crit Damage and where this site’s model stops, and publishes no damage figure it cannot compute.

Measured across all 79 weapon families

0 of 79

change their damage per second when % Crit Damage changes

Nothing moved at any increase up to +30 · highest available tier · 10 Max HP and no other bonus stats · one equipped weapon · before enemy armor

A measured negative

What this site measured for % Crit Damage

Every one of the 79 weapon families was recomputed at +1 through +30 % Crit Damage from the shared baseline. Not one changed its damage per second by any amount. That is a result, not a gap in the table: no damage figure is published for this stat because none can be computed from what is on record.

Exact coefficients

What scales from % Crit Damage

No weapon family lists % Crit Damage as a damage scaling key at any tier.

Every listed source

Where % Crit Damage comes from

No item, character stat line or weapon set bonus in this version changes % Crit Damage. The level-up pool is the only source of the stat itself.

Level-up upgrade

The Crit Damage line, by the rarity it is offered at.

  • Common+10
  • Uncommon+20
  • Rare+30
  • Legendary+40

Characters that change it on the weapon instead

A weapon-local bonus, not a change to your stat: it applies to the matching weapon’s own value and does not appear on your stat panel.

  • DiverDiver Confirmed Precise set weapons: +200% crit damage

Stated, with its confidence

% Crit Damage mechanics

Confidence words are the ones this site’s own model records. How these figures are calculated.

Metric boundary

What this site does not model for % Crit Damage